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controller: check condition NodeNetworkUnavailable when determining whether node is ready #4917

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Jan 11, 2025
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12 changes: 8 additions & 4 deletions pkg/controller/node.go
Original file line number Diff line number Diff line change
Expand Up @@ -41,12 +41,16 @@ func (c *Controller) enqueueAddNode(obj interface{}) {
}

func nodeReady(node *v1.Node) bool {
for _, con := range node.Status.Conditions {
if con.Type == v1.NodeReady && con.Status == v1.ConditionTrue {
return true
var ready, networkUnavailable bool
for _, c := range node.Status.Conditions {
switch c.Type {
case v1.NodeReady:
ready = c.Status == v1.ConditionTrue
case v1.NodeNetworkUnavailable:
networkUnavailable = c.Status == v1.ConditionTrue
}
}
return false
return ready && !networkUnavailable
}

func (c *Controller) enqueueUpdateNode(oldObj, newObj interface{}) {
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