Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add round handling #7

Merged
merged 5 commits into from
Dec 18, 2019
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
107 changes: 79 additions & 28 deletions main.go
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,12 @@ import (
)

var (
scoreRed = 0
scoreWhite = 0
scoreRed = 0
scoreWhite = 0
winHistory = []string{}
goalHistory = []string{}
availableSoundModes = []string{"default", "meme", "quake", "techno"}
currentSoundMode = "random"
)

func mqttURI() *url.URL {
Expand All @@ -24,8 +28,15 @@ func mqttURI() *url.URL {
return uri
}

func main() {
func playSound(event string) {
if currentSoundMode == "random" {
publish("sound/play", event, false)
} else {
publish("sound/play", event+"/"+currentSoundMode, false)
}
}

func main() {
connect("hkick-core", mqttURI())
go subscribe(mqttURI())

Expand All @@ -46,40 +57,38 @@ func leadingTeam() string {
return "white"
}

func decreaseScore(team string) {
if team == "red" {
scoreRed = int(math.Max(0, float64(scoreRed-1)))
} else if team == "white" {
scoreWhite = int(math.Max(0, float64(scoreWhite-1)))
}
publish("sound/play", "denied", false)
func increaseScore(team string) {
goalHistory = append(goalHistory, team)
playSound("goal")

updateScore()
}

func increaseScore(team string) {
if team == "red" {
scoreRed++
} else if team == "white" {
scoreWhite++
}

if (scoreRed + scoreWhite) == 1 {
publish("sound/play", "firstgoal", false)
} else {
publish("sound/play", "goal", false)
func undoScore() {
if len(goalHistory) > 0 {
goalHistory = goalHistory[:len(goalHistory)-1]
}

updateScore()
}

func resetScore() {
scoreWhite = 0
scoreRed = 0
publish("sound/play", "start", false)
goalHistory = []string{}
updateScore()
}

func updateScore() {
scoreRed = 0
scoreWhite = 0
for _, team := range goalHistory {
switch team {
case "red":
scoreRed++
case "white":
scoreWhite++
}
}

distance := int(math.Abs(float64(scoreRed - scoreWhite)))

fmt.Printf("red is %d and white is %d (distance %d)\n", scoreRed, scoreWhite, distance)
Expand All @@ -89,20 +98,62 @@ func updateScore() {

if distance >= 2 {
if (scoreRed >= 5) || (scoreWhite >= 5) {
gameEnd()
roundEnd()
}
} else if (scoreRed >= 8) || (scoreWhite >= 8) {
gameEnd()
roundEnd()
}
}

func startGame() {
publish("game/round", strconv.Itoa(currentRound()), true)
publish("sound/play", "start", false)

}

func currentRound() int {
return len(winHistory)
}

func nextRound() {
resetScore()
}

func roundEnd() {
if scoreRed >= scoreWhite {
winHistory = append(winHistory, "red")

} else {
winHistory = append(winHistory, "white")
}

var redWins = 0
var whiteWins = 0
for _, team := range winHistory {
switch team {
case "red":
redWins++
case "white":
whiteWins++
}
}

if redWins == 1 {
gameEnd("red")
} else if whiteWins == 1 {
gameEnd("white")
} else {
nextRound()
}
}

func gameEnd() {
func gameEnd(winner string) {
fmt.Println("game is over")

winner := leadingTeam()
fmt.Printf("%s is the winner \n", winner)

publish("game/end", winner, false)

resetScore()
winHistory = []string{}
}
9 changes: 6 additions & 3 deletions mqtt.go
Original file line number Diff line number Diff line change
Expand Up @@ -33,15 +33,18 @@ func subscribe(uri *url.URL) {
client.Subscribe("goals", 0, func(client mqtt.Client, msg mqtt.Message) {
increaseScore(string(msg.Payload()))
})
client.Subscribe("score/decrease", 0, func(client mqtt.Client, msg mqtt.Message) {
decreaseScore(string(msg.Payload()))
})
client.Subscribe("score/increase", 0, func(client mqtt.Client, msg mqtt.Message) {
increaseScore(string(msg.Payload()))
})
client.Subscribe("score/undo", 0, func(client mqtt.Client, msg mqtt.Message) {
undoScore()
})
client.Subscribe("score/reset", 0, func(client mqtt.Client, msg mqtt.Message) {
resetScore()
})
client.Subscribe("game/start", 0, func(client mqtt.Client, msg mqtt.Message) {
startGame()
})
}

func publish(topic string, message string, retain bool) {
Expand Down