- Static Mesh and Procedural Mesh support
- Mesh instancing for Static Meshes
- Async Loading
- Users can use multpile approaches for maximum flexiblity
- Garbage collection using unreal GC and integration with UObjects
- Embedded Texture import
- Supports 57 different file formats for reading
- Supports auto generating missing data such as normals
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- Dynamic Mesh support from UE 5.0 onwards, which are faster than Static Mesh and Procedural Mesh
- Use AssimpImporter for asynchronous imports
For instructions about how to use visit : Docs