*less peformance, especially in Firefox, prefer the linux or windows download instead.
Make sure you have Git LFS installed, then clone this repo.
Do git submodule update --init --recursive
to clone submodules.
When running the game, make sure the 'assets/' folder is in the working directory.
With the command line you can create a soft link to the assets folder, in case you can't change the working directory of the debugger (I haven't been able to with VS).
mklink /D assets ..\..\..\..\..\assets\
After compiling, make sure you move OpenAL32.dll
to the working directory (the game will not launch without).
You can find it in desktop/out/build/x64-Debug/bin/dibidab-engine/bin/gu/bin/openal
in case of a Debug build.
- open
desktop/CMakeLists.txt
- change the project root from
./desktop
to./
- in your debug configuration, set the working directory to
./
as well, otherwise the assets cannot be found
cd desktop
cmake .
(or cmake . -DCMAKE_BUILD_TYPE=Release
)
make -j8
(or cmake --build . -j8 --config Release
)
cd ..
./desktop/out/game
(or ./desktop/out/Release/game.exe
)
NOTE: install Emscripten first
cd html
emconfigure cmake .
(only the first time, and everytime you add new files)
make -j8
emrun out/game.html
This repository contains a Github Workflow which automates the building and deploying of the game to GitHub Pages. The workflow will generate the following files:
game.html
and asset files (directly playable in browser)game-linux.zip
game-windows.zip
This workflow can be found in .github/workflows/
and in the Actions tab on GitHub.
This workflow will require a secret access token in order to deploy the game to GitHub pages.
- Go to your account settings on GitHub
- Go to 'Developer settings' -> 'Personal access tokens'
- Click 'Generate new token'
- Create a token with the 'repo' scope
- Copy the access token
- Go to 'Secrets' in your repository's settings
- Add a new secret with the name 'ACCESS_TOKEN' and paste the token in the text field
- Trigger the workflow (by commiting something for example) and the game should appear on
https://*your-username*.github.io/*your-repo-name*/game.html