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Adds ViewportSettings.Transparent #3886

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@tig tig commented Dec 14, 2024

Fixes

For

We need the concept of a view that is transparent. In addition I've found that View.Draw has some errors in it regarding in how clipping is done.

This PR fixes those issues and adds the new capability.

  • Adds ViewportSettings.Transparent enabling see-through/click-through views
  • Adds ViewportSettingsEditor to Scenarios and expands AllViewsTester to utilize

Proposed Changes/Todos

  • Add ViewportSettings.Transparent
  • Add ViewportSettingsEditor to Scenarios and expand AllViewsTester to utilize
  • Upgrade ViewportSettings scenario to use ViewportSettingsEditor and illustrate transparency
  • Add ViewportSettings.Transparent unit tests

Pull Request checklist:

  • I've named my PR in the form of "Fixes #issue. Terse description."
  • My code follows the style guidelines of Terminal.Gui - if you use Visual Studio, hit CTRL-K-D to automatically reformat your files before committing.
  • My code follows the Terminal.Gui library design guidelines
  • I ran dotnet test before commit
  • I have made corresponding changes to the API documentation (using /// style comments)
  • My changes generate no new warnings
  • I have checked my code and corrected any poor grammar or misspellings
  • I conducted basic QA to assure all features are working

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tig commented Dec 14, 2024

TVWS3h6 1

Note, it's unlikely that this will support a transparent view with subviews that use transparent shadows.

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tig commented Dec 14, 2024

JypXlAc 1

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tig commented Feb 24, 2025

Pretty excited about this.

iyiiTUg 1

I had to do a ton of work in View.Draw and Region to get this to work. And build a bunch more unit tests.

In doing all this I remembered SkiaSharp and have a stash where I ported Region to use SkiaSharp under the covers. I plan on doing some benchmarking to see which is faster.

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tznind commented Feb 25, 2025

Oh, nice! That looks awesome 🔍

Is it a draw effect only, or do clicks also drop through input transparent areas?

Could be nice future addition to optionally have that behaviour.

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tig commented Feb 25, 2025

They don't yet. But will.

The point of this is to enable Popovers.

@tig tig mentioned this pull request Feb 25, 2025
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tig commented Feb 27, 2025

Slicker than snot....

LYZ5ghz 1

Hopefully, from this, y'all can see how Menu and other Popovers are going to work...

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tig commented Feb 27, 2025

Added a Region Scenario ... We should combine this with the LineDrawing Scenario?

I actually have an idea for a game ...

MkxYuYm 1

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tig commented Feb 28, 2025

@tznind this is with v2win... Really great sign! Nice work!

MOnAGA0 1

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tznind commented Feb 28, 2025

this is with v2win

Nice! 💪

Region Scenario [...] we should combine this with the LineDrawing Scenario?

Yeah probably one drawing scenario with all the tools side by side would be nice, but it doesn't have to happen right away if its difficult.

@tig tig marked this pull request as ready for review February 28, 2025 23:10
@tig tig requested review from tznind and BDisp February 28, 2025 23:10
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tig commented Feb 28, 2025

You'll note the draw path has been simplified/cleaned up in addition to the transparent support being added.

Also, Region is much more robust.

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2 participants