Skip to content

Texture Format RGBA32Float Does Not Support Storage Texture Access StorageTextureAccess::ReadWrite #4651

Answered by Jiawei-Shao
Rakeshvcr asked this question in Q&A
Discussion options

You must be logged in to vote

Currently only r32sint, r32uint and r32float are supported as read-write storage binding (see the link here (in "read-write" STORAGE_BINDING column). We need other WebGPU extensions to support read-write storage binding on more texture formats.

Replies: 1 comment

Comment options

You must be logged in to vote
0 replies
Answer selected by Kangz
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants
Converted from issue

This discussion was converted from issue #4650 on May 17, 2024 09:13.