Texture Format RGBA32Float Does Not Support Storage Texture Access StorageTextureAccess::ReadWrite #4651
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I am using "wgpu" to create a render pipeline that supports both native and web environments. In my application, I utilize storage textures. The application runs fine natively, but on the web, I encounter the following issue: Chrome 124's WebGPU supports read_write access for storage textures, so this issue is unexpected. Thank you! |
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Currently only |
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Currently only
r32sint
,r32uint
andr32float
are supported asread-write
storage binding (see the link here (in"read-write" STORAGE_BINDING
column). We need other WebGPU extensions to supportread-write
storage binding on more texture formats.