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Revert "Test Godot with Vulkan in CI" #48024

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41 changes: 5 additions & 36 deletions .github/workflows/linux_builds.yml
Original file line number Diff line number Diff line change
Expand Up @@ -76,9 +76,9 @@ jobs:
path: bin/*
retention-days: 14

linux-editor-sanitizers:
linux-editor-sanitizers-mono:
runs-on: "ubuntu-20.04"
name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)

steps:
- uses: actions/checkout@v2
Expand All @@ -94,8 +94,7 @@ jobs:
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
xvfb wget unzip
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm

# Upload cache on completion and check it out now
- name: Load .scons_cache directory
Expand Down Expand Up @@ -127,47 +126,17 @@ jobs:
scons --version

# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
# [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes
ls -l bin/

# Execute unit tests for the editor
- name: Unit Tests
run: |
./bin/godot.linuxbsd.tools.64s --test

# Download, unzip and setup SwiftShader library [d4550ab8d3f]
- name: Download SwiftShader
run: |
wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
unzip swiftshader.zip
rm swiftshader.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json

# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project
run: |
wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
unzip 4.0.zip
mv "RegressionTestProject-4.0" "test_project"

# Editor is quite complicated piece of software, so it is easy to introduce bug here
- name: Open and close editor
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt

# Run test project
- name: Run project
run: |
VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
misc/scripts/check_ci_log.py sanitizers_log.txt
./bin/godot.linuxbsd.tools.64s.mono --test

linux-template-mono:
runs-on: "ubuntu-20.04"
Expand Down
65 changes: 0 additions & 65 deletions misc/scripts/check_ci_log.py

This file was deleted.