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Improve undo log messages in the 2D editor for additional context #42229
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akien-mga
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godotengine:master
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Calinou:2d-editor-improve-undo-log-messages
Oct 26, 2020
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Are we sure that
drag_selection.size() > 0
in all this code?There was a problem hiding this comment.
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I don't think the drag_selection can be empty in that part of the code. Unless there's a way to trigger the rotation, pivot dragging, etc... without a selected node. It might happen in some weird buggy situation though.
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Hm, maybe there should be some
ERR_FAIL_COND(drag_selection.size());
at the start of each helper method, just to be safe?Note that some of those methods actually mutate
drag_selection
based on filteringselection
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Bump. If you think it's safe I don't mind merging as is, but we need some resolution to this comment.