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This addresses issue #9. Although this does not appear to be an issue on Linux
for some reason, it affected a Windows build and the logic appears sound e.g `50
/ 100` correctly resolves to tile `0` whereas `ceil(50.0 / 100)` resolves to
tile `1`.
Thank you!
I think I can explain this issue. On linux the method prototype ceil(int) must exist and logically it has to compile to no op while on Windows it doesn't exist so I have to force cast in float so I no longer have integer division but float division.
Well mystery solved!
Following #6 issue, I am trying to generate and use terrain in Cesium.
When I try to generate terrain for
N24E032.hgt
SRTM 3 file:ctb-tile --output-dir test N24E032.hgt 0...10...20...30...40...50...60...70...80...90...100 - done.
I can find in generated directory tree th
e terrain tile
test\0\2\1.terrain
which must betest\0\1\0.terrain
accordingly to heightmap-1.0 terrain format.After some investigation it seems that there is a mistake in
Grid.hpp
file:should be:
It seems to solve my issue.
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