-
-
Notifications
You must be signed in to change notification settings - Fork 421
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Added D3D 1.2 - Texture tutorial #1966
Conversation
Ideally you would use SixLabors.ImageSharp or stbimagesharp for image loading. We support D3D11 natively under linux through DXVK-native (eg. not through wine) |
(preferably ImageSharp as we use that more than any of the other ones, and provides a nice user experience) |
Differences to Tutorial 1.2:
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I can’t see anything objectionable in the diff you provided. Thank you again for your contribution, your work is really appreciated! 😄
Summary of the PR
Hopefully saves a lot of trundling through D3D documentation.
Related issues, Discord discussions, or proposals
I plan to add more tutorials soon. I do have working examples of Abstractions here, which would be the next step.
I do need to add a license to my repo first. (I'm targeting MIT)
https://github.com/otac0n/RenderLoop/tree/master/RenderLoop.SilkRenderer/DX
Further Comments
Please suggest if I need to use an alternative to System.Drawing.Bitmap, as it is Windows only. (I think this is OK for a Direct3D tutorial?)