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Summary of the PR
Fixes the implementation of BreakneckLock (only used in SDL2 event code).
Found this issue when trying to figure out why the SDL2 platform implementation had a low update rate for inputs. (first frame locking fails but actually acquires, second frame "succeeds" to acquire the already acquired lock)
Consider the following code: (similar to platform impl)
Current implementation:
Fixed implementation:
Further Comments
The bug was added in this commit john-h-k/SpinLockSlim@53de583