A processing hack for ironing patches into shape.
It allows you to process each chunk making changes based upon it's local content.
It is useful when a task is more difficult that can be easily solved with grepdiff and a bash script.
- Open patch-iron.sln and bend Conversion.cs ProcessChunk () to your bidding.
- Build
- Run mono patch-iron.exe foo.patch > bar.patch
- Patches contain offset headers:
+++ b/src/AVFoundation/AVAssetDownloadTask.cs
@@ -9,16 +9,9 @@
that can be complex to replace, so in almost all cases it is better to replace one line with another, or just change a removal/add to keep by flipping the first characters.
- If you corrupt the headers, you'll get
patch: **** Only garbage was found in the patch input.
orpatch: **** malformed patch at line 14:
. - Patch's have many PatchPart, which have many PatchChunk, each one a number of lines.
- Range from PatchChunk::CalculateDiffs will spell out the range of each diff in a chunk