During my first year at university, I participated in a national coding competition called "Nuit de l'Info" with a team of five other students. The competition's theme that year was to create a website aimed at raising awareness about STDs. Our team decided to gamify the learning experience and developed a game where users receive messages from characters on their phone and interact with them, shaping their own story.
We didn't manage to make the game fully playable within the competition's time constraints so almost a year later, I decided to revisit the project to see how much my skills had improved. I set out to recreate the game using the same technologies and similar time constraints.
You can test the game here.