A Nintendo Entertainment System emulator in the works. Written in C++ with SDL2 and ImGui. Cross-platform support (currently Linux, Windows, Raspberry Pi and macOS). Actively developing new features and adding game support. Not 100% accurate but it works pretty well.
Check out the latest stable release on the releases page. Currently only Ubuntu and Windows-x86, Raspberry Pi 4 builds are available. macOS builds are in the works.
You can also build the emulator yourself, check out the 'Requirements, Clone & Build' section.
- mapper 0
- drag 'n' drop ROMs
- two players support
- controller support
- configuration file
- speed adjustment
- key mapping
- GUI
- save states
- network play (work in progress)
- sound
- other mappers
sudo apt install cmake g++ libsdl2-dev
git clone --recursive https://github.com/blagalucianflorin/lbnes
cd lbnes
mkdir bin && cd bin
cmake .. && make
./lbnes <path/to/rom.nes>
Install CMake and MinGW64 and add them to PATH. CMake can be added to path through its install and MinGW64 will have to be added manually (probably "C:\mingw64\bin").
Download the latest SDL2 development VC release and extract it somewhere. Add the extracted folder as an environment variable called SDL_PATH.
Clone this repository (recursive) to a folder and cd
that folder in cmd.
mkdir bin && cd bin
cmake .. -G "MinGW Makefiles"
mingw32-make
lbnes <path/to/rom.nes>
You could also open this in Clion and build it after installing SDL2 like shown above.
Download the latest SDL2 macOS release and copy the SDL2.framework directory to /Library/Frameworks.
git clone --recursive https://github.com/blagalucianflorin/lbnes
cd lbnes
mkdir bin && cd bin
cmake .. && make
./lbnes <path/to/rom.nes>