Click to watch the showcase on YouTube
Thanks for checking out this project! This repository contains the full implementation of Parallax Mapping with Self-Shadowing, written in HLSL for Unity's Built-in Render Pipeline.
If you're looking for an in-depth explanation of how it all works — from tangent space setup to steep parallax and self-shadowing — I’ve written a full walkthrough on my website:
👉 Read the tutorial here: Parallax Mapping with Self-Shadowing
The tutorial is beginner-friendly and focuses on helping you truly understand why parallax mapping works — not just how to plug it in. Whether you're learning shaders or improving your technical art skills, I hope it helps you as much as writing it helped me.