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Moving heads can be controlled from shaders #322

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merged 3 commits into from
Nov 14, 2020
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@xian xian commented Nov 14, 2020

  • Moving head visualization is back up.
    • Values from render are sent out over DMX.
    • Move BAAAHS' eyes to the right spots.
    • Double cones in visualizer.
  • Hacky but working control of moving heads from shaders.
  • Fairly working support for moving head control.
    • Less naive handling mapping of shaders to device types.
    • Surfaces matchers are now inclusive/additive.
    • MoverShaders can currently control pan and tilt.
    • DeviceTypes declare their own guru meditation error shaders.
    • Beginning to tease apart ShaderType from wiring decisions.
    • Show GLSL for all device types in floating palette in simulator.

Screen Recording 2020-11-14 at 1 27 01 AM

xian added 3 commits November 12, 2020 16:09
* Values from render are sent out over DMX.
* Move BAAAHS' eyes to the right spots.
* Double cones in visualizer.
* Less naive handling mapping of shaders to device types.
* Surfaces matchers are now inclusive/additive.
* MoverShaders can currently control pan and tilt.
* DeviceTypes declare their own guru meditation error shaders.
* Beginning to tease apart ShaderType from wiring decisions.
* Show GLSL for all device types in floating palette in simulator.
@xian xian added the merge when green See: https://github.com/phstc/probot-merge-when-green/ label Nov 14, 2020
@merge-when-green merge-when-green bot merged commit d97cc88 into main Nov 14, 2020
@merge-when-green merge-when-green bot deleted the moving-heads branch November 14, 2020 09:32
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