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fixed RayTest calls to use the fps ray distances #415

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merged 1 commit into from
Jul 2, 2024
Merged

fixed RayTest calls to use the fps ray distances #415

merged 1 commit into from
Jul 2, 2024

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tra
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@tra tra commented Jul 2, 2024

Also fixed a minor bug with how grenade radius was being added to classic instead of fps ray distance. Not sure this will make any noticeable difference but it should be a faster calculation since it searches a smaller volume on each frame.

Also fixed a minor bug with how grenade radius was being added to classic instead of fps ray distance.  Not sure this will make any noticeable difference but it should be a faster calculation since it searches a smaller volume on each frame.
@tra tra merged commit f9997af into main Jul 2, 2024
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