An audio techie based in the United States.
📼 Experience in audio programming, digital signal processing, game audio, AR/VR, and interactive media. Strong interests and knowledge in acoustics, immersive audio, and AI/ML for music.
An audio techie based in the United States.
📼 Experience in audio programming, digital signal processing, game audio, AR/VR, and interactive media. Strong interests and knowledge in acoustics, immersive audio, and AI/ML for music.
Wind generator plugin for Unity and Standalone with Intensity, Speed, Amplitude, Whistle, Pan and Howl controls.
C++ 1
My Audio Manager singleton that I've been using as a basis for projects in XR in Unity.
C# 1
Forked from soura-vvv/Synthz
Polyphonic synthesizer with MIDI input, comb filters, reverb, delay, bitcrusher, and an ADSR envelope.
C++
Neural network based audio event tagging using YAMnet to organize audio assets in Unity.
Python 1
SonicVision - A Unity project with YOLOv8 integration driving procedural audio synthesis, and evaluating procedurally synthesized audio during run time.
C#