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Releases: arocull/stag-toolkit

v0.1.7

21 Feb 20:46
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Supports Godot 4.2.2 and up

  • IslandBuilder supports CSGCylinder3D and CSGTorus3D
  • IslandBuilder now generates mesh LODs with internal bake functions
  • Optimize some shader includes to use fused multiply-add, better shader docs
  • Fix IslandBuilder realtime-preview
  • Fix some edge-cases in StagUtils.default
  • Fix improper LOD thresholds for Simple LOD (note: I renamed import config variables, so you will have to update your imports)
  • StagTest no longer requires Rust backend

Full Changelog: v0.1.6...v0.1.7

v0.1.6

04 Feb 04:52
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  • add default StagUtils function for enforcing types while using Dictionaries
  • indicate String and StringName types in StagTest assertions
  • split INTEGER_MAX/MIN into INT64_MAX/MIN and INT32_MAX/MIN
  • improves internal documentation a bit
  • updates Rust dependencies
  • CI workflow improvements

Full Changelog: v0.1.5...v0.1.6

v0.1.5

31 Jan 22:19
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Supports Godot 4.2.2+

  • Refactored IslandBuilder code a bit (this causes breaking changes)
  • Greatly improved IslandBuilder bake performance
    • precompute step up to 4x faster for large islands
    • collision up to 6x faster in worst-case scenarios (large, flat planes)

Full Changelog: v0.1.4...v0.1.5