Releases: arocull/stag-toolkit
Releases · arocull/stag-toolkit
v0.1.7
Supports Godot 4.2.2 and up
- IslandBuilder supports
CSGCylinder3D
andCSGTorus3D
- IslandBuilder now generates mesh LODs with internal bake functions
- Optimize some shader includes to use fused multiply-add, better shader docs
- Fix IslandBuilder realtime-preview
- Fix some edge-cases in
StagUtils.default
- Fix improper LOD thresholds for Simple LOD (note: I renamed import config variables, so you will have to update your imports)
- StagTest no longer requires Rust backend
Full Changelog: v0.1.6...v0.1.7
v0.1.6
- add
default
StagUtils function for enforcing types while using Dictionaries - indicate String and StringName types in StagTest assertions
- split
INTEGER_MAX/MIN
intoINT64_MAX/MIN
andINT32_MAX/MIN
- improves internal documentation a bit
- updates Rust dependencies
- CI workflow improvements
Full Changelog: v0.1.5...v0.1.6
v0.1.5
Supports Godot 4.2.2+
- Refactored IslandBuilder code a bit (this causes breaking changes)
- Greatly improved IslandBuilder bake performance
- precompute step up to 4x faster for large islands
- collision up to 6x faster in worst-case scenarios (large, flat planes)
Full Changelog: v0.1.4...v0.1.5