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fixed StaticArrayT<>::_items initialization (based on #61)
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* moved dev sources from /include to /development folder
* fixed a static analysis issue in test_debug.cpp
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andrew-gresyk committed Nov 23, 2021
1 parent f9134d5 commit efe9bef
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -94,6 +94,7 @@ Header-only heriarchical FSM framework in C++11, with fully statically-defined s
- [DJuego](https://github.com/DJuego)
- [Kevin Greene](https://github.com/kgreenek)
- [Kjeld Mathias Petersen](https://github.com/DonMathi)
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Expand Up @@ -46,7 +46,7 @@ class StaticArrayT final {
HFSM2_CONSTEXPR(11) Index limit() const noexcept { return CAPACITY; }

private:
Item _items[CAPACITY];
Item _items[CAPACITY] {};
};

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// HFSM2 (hierarchical state machine for games and interactive applications)
// 1.11.2 (2021-10-28)
// 1.12.0 (2021-11-24)
//
// Created by Andrew Gresyk
//
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#pragma once

#define HFSM2_VERSION_MAJOR 1
#define HFSM2_VERSION_MINOR 11
#define HFSM2_VERSION_PATCH 2
#define HFSM2_VERSION_MINOR 12
#define HFSM2_VERSION_PATCH 0

#define HFSM2_VERSION (10000 * HFSM2_VERSION_MAJOR + 100 * HFSM2_VERSION_MINOR + HFSM2_VERSION_PATCH)

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6 changes: 3 additions & 3 deletions include/hfsm2/machine.hpp
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// HFSM2 (hierarchical state machine for games and interactive applications)
// 1.11.2 (2021-10-28)
// 1.12.0 (2021-11-24)
//
// Created by Andrew Gresyk
//
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#pragma once

#define HFSM2_VERSION_MAJOR 1
#define HFSM2_VERSION_MINOR 11
#define HFSM2_VERSION_PATCH 2
#define HFSM2_VERSION_MINOR 12
#define HFSM2_VERSION_PATCH 0

#define HFSM2_VERSION (10000 * HFSM2_VERSION_MAJOR + 100 * HFSM2_VERSION_MINOR + HFSM2_VERSION_PATCH)

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8 changes: 4 additions & 4 deletions projects/visual-studio/advanced_event_handling-14.vcxproj
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