Tonyhax International v1.5.6
Changes:
-
Now that I actually have a GameID compatible device (Bitfunx PSXMemCard), I was able to further test GameID support (which was originally developed and then tested by others before implementing it into the official releases). I noticed that for some games which do not have the boot file in the root directory (i.e.
TEKKEN3\SLUS_004.02;1
) the extremely long filename causes some invalid characters in theindex.txt
of the GameID device. This is just a visual thing, and didn't impact any functionality of GameID or the save files themselves. This was fixed so that Tonyhax International now strips any parent directories and only sends the boot file name itself (i.e.SLUS_004.02;1
) instead during GameID transmission. -
Similar to above, I also noticed that early Japanese
PSX.EXE
titles were sending only the serial product code and ending (i.e000.01;1
for Ridge Racer (Japan)) as the GameID, and that is what was written in theindex.txt
. Again, while this doesn't impact any functionality of GameID or the saves, it's not correct so now Tonyhax International sends the fully reconstructed boot file properly (i.e.SLPS_000.01;1
). -
Please note that due to the above 2 changes, you may need to edit your
index.txt
file on your GameID device if you used a game that was affected, to point to the game's memory card image generated by a previous version of Tonyhax International. You will not need to do this again for future Tonyhax International updates. -
GameID devices are now detected earlier in the Tonyhax International loader. The reason for this is if you use the FreePSXBoot exploit on a GameID device, you don't need to remove the GameID device from the console before booting a game (since GameID switches the memory card image), unlike normal FreePSXBoot memory cards. The
REMOVE THE FREEPSXBOOT MEMORY CARD FROM YOUR CONSOLE... BEFORE BOOTING ANY GAME!
now does not show if you have a GameID device in slot 1 of the console for the FreePSXBoot method. -
Updated FreePSXBoot documentation with info on how to use it with GameID compatible memory cards.
-
Updated GameID documentation with instructions on how to use a Bitfunx PSXMemCard with GameID.
-
Improved the PS2 Hardware bug software-based fix documentation.
-
Cleaned up the Tonyhax vs Tonyhax International diff to be more clear about code changes in comparison to the original Tonyhax loader.