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Releases: ZeroniaServer/Borderline

Patch Release

19 Jul 05:55
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Fixed issues with Portal Tiles not updating respawn anchors as intended.

Patch Update

15 Jul 20:52
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Fixed bugs:

  • Powerup items did not get properly consumed on Spigot servers
  • Players could respawn facing downwards
  • Lobby sign did not keep version text

The Clean-up Update

15 Jul 15:09
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Fixed bugs:

  • Multiple powerup items could stack together and only spawn one powerup.
  • Spectators could stay in adventure mode upon game start.
  • "Most rounds survived" statistic wasn't always accurate.
  • Round start sound did not play at the player's new location upon game start.
  • Placing multiple tile powerups on one tile could affect tiles much further away.
  • Players who smoke bombed were still visible to each other.
  • Un-picked-up Falling Tile powerups could cause a scoreboard memory leak.

Feature changes:

  • Exploding Tile now explodes upon impact in the center of the tile only. This makes it more usable for trapping enemies.
  • You now get two Portal Tiles at once. This makes it more possible to use without waiting for a new one to spawn in.
  • When you die, you're put in spectator above the previously selected tile.
  • You now respawn facing the newly selected tile.
  • Players now keep their inventory upon death (may become configurable in the future).
  • More powerups spawn at once with more players and as the game goes longer.
  • Powerups deliberately try not to spawn near players or other items unless absolutely necessary.
  • The game ends when there are 5 or less tiles left and announces when it does so.

Miscellaneous:

  • Improved entity selector performance.

Patch Update

13 Jul 05:46
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Fixes a bug where players could relog as non-spectators during ongoing games. Fixes a bug where players who got eliminated by standing on the wall would not have a "Most rounds survived" message. Adds a new system to force players out of the wall without killing them and improves wall detection.

Patch Update

12 Jul 21:46
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Fixes bugs where dead players could interact with Falling/Lifting/Exploding tiles and still ran armor color functions.

Patch Update

12 Jul 21:45
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Fixes a bug where players could stand inside the tinted glass wall and survive theoretically infinite rounds.

Initial Release

12 Jul 21:44
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The Borderline datapack, as originally submitted for the map jam.