Makes player get Bleeding status effect after taking damage and adds bandages. Length of bleeding depends on damage taken and players armor.
- Thanks to sheslong for making textures
Use following tags for:
- excluding mobs from giving Bleeding:
imbleeding/data/tags/entity_type/no_bleeding_apply_mobs.json
- selecting which damage types should apply Bleeding:
imbleeding/data/tags/damage_type/damage_apply_bleed.json
- selecting which projectiles cause Bleeding (damage type of projectile must be in damage_apply_bleed tag to work properly):
imbleeding/data/tags/entity_type/projectiles_causing_bleeding.json
- selecting which mobs get Bleeding after taking damage:
imbleeding/data/tags/entity_type/can_bleed.json
- selecting which mobs are immune to Bleeding:
imbleeding/data/tags/entity_type/bleed_resistant_to.json
- selecting which damage types should apply Health Loss:
imbleeding/data/tags/damage_type/damage_apply_health_loss.json
- selecting which mobs apply Health Loss:
imbleeding/data/tags/entity_type/projectiles_causing_bleeding.json
- selecting which mobs are immune to Health Loss:
imbleeding/data/tags/entity_type/health_loss_resistant_to.json
- making items remove:
- Bleeding:
imbleeding/data/tags/item/items_remove_bleeding.json
- Bleedout:
imbleeding/data/tags/item/items_remove_bleedout.json
- Health Loss:
imbleeding/data/tags/item/items_remove_health_loss.json
- Broken:
imbleeding/data/tags/item/items_remove_broken.json
- Bleeding:
(remember that some directories changed in 1.21, for example items
is now item
)