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v1.87 - Bug Fixes!

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@Xane123 Xane123 released this 20 Dec 03:43
· 305 commits to master since this release

It hasn't been as long as the usual wait for the new release, but I've fixed and added so much recently that I think it's needed to release this version now.

Also, if you wonder what the GameData_Mobile.zip file is about, this is the first version of Mary's Magical Adventure to have compatibility with Delta Touch! Purchase Delta Touch, then do these steps:

  • Switch its GZDoom version to "GZDoom dev" (button with two arrows)
  • Choose Freedoom: Phase 2 as the IWAD and let it download it by pushing the play button.
  • Extract the game data to SD Card > OpenTouch > Delta > mods
  • Return to Delta Touch and tap the keyboard button and add all three files as mods.
    After this, start the game by tapping the play button again. If done correctly, the Xane Corp. logo then title screen should appear. From here you can start the game, but it's very laggy on weaker processors. Even the new Pixel 2 suffers a bit!
    This isn't near as user-friendly as playing on computers, but it's necessary as it isn't just a couple simple downloads and extractions. You should be familiar with Android and mobile game touch screen controls before trying this, anyways.

Updates

Bug-fixes

  • The "Return to Hell City" and "Avoid Jail" glitches, which were in Mary's Magical Adventure for many versions, are now both fixed.
  • If you fail a Special Stage then return to it through a second entrance in the same level, Mary/Xane won't become stuck in it.
  • Attempting to visit a Special Stage when you have all of the Chaos Bridges through forcing it using the "changemap" CCMD will instantly kick you back out to the last level you were on.
  • If the player tries to force themselves into a Special Stage they aren't currently on, they will be forced instantly onto the correct Special Stage. This isn't done if recording or playing back a demo, though.

Major

  • Jane's Shop's "random upgrade" item now works as intended and gives Mary hammer and umbrella upgrades. It doesn't tell you what you get, though, and I'm unsure what to do to make the tutorials appear as if Mary picked up an upgrade item.
  • 1-2 now has more complete level design, though not all of it is as polished as other areas.
  • The title screen video is now twice as long. As a result, "demos" that play these videos had to be re-recorded.
  • Friendly Turrets are no longer broken; They may still disappear, wasting your money you spent on them, but they no longer stare at dead enemies' bodies after killing them and now properly revert to facing towards the direction they were placed facing.
  • Xane's claw only attaches to certain, round objects now, making it less glitchy and more overall useful, at the cost of it being similar to the dumbed-down Q-Claw in 007: Agent Under Fire's single-player missions.

Minor

  • The coin and time requirements in Special Stage 4 were adjusted slightly.
  • Downgraded Mary's front door to not use a camera texture as you couldn't see anything special happen outside it anyways.
  • Reflections were removed in areas involving slopes as this would consistently cause lag on Windows and Android (Delta Touch). I recommend using "gl_plane_reflection 0" on Android to disable reflective surfaces.
  • Added credits image for Delta Touch. This doesn't appear on computers as my source edits stop the image from being shown.
  • Footstep sounds can now be turned off separately for the player and enemies (snd_footstepsplayer and snd_footstepsenemy respectively). You can toggle them in the sound options menu.