By Daniel Ablett, Andrew Cunningham, Gun Lee and Bruce Thomas
A toolkit for portals in Unity, specifically intended for virtual reality. Portal rendering is implemented using Unity's Universal Render Pipeline (URP) and does not require custom shaders for objects. This toolkit was designed to be easily added to existing projects with minimal effort. This toolkit supports:
- Multi-pass and single-pass stereo
- Stencil and render texture portals
- "Infinite" recursion
- Optimised culling through portals
Made with Unity 2020.3.32f1.