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Merge pull request #16 from nvandessel/feature/package-folder-structure
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Package Folder Structure
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entromp authored Oct 24, 2022
2 parents 5c27d54 + 24f071d commit e77a51c
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14 changes: 13 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -7,6 +7,17 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

## [0.9.3] - 2022-10-24

### Added

- Add support to use UltimateXR through Unity Package Manager using git URL.

### Changed

- Change folder structure to adapt to the Unity Package Manager layout:
https://docs.unity3d.com/Manual/cus-layout.html

## [0.9.2] - 2022-10-18

### Fixed
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- First public release!

[Unreleased]: https://github.com/VRMADA/ultimatexr-unity/compare/v0.9.2...HEAD
[Unreleased]: https://github.com/VRMADA/ultimatexr-unity/compare/v0.9.3...HEAD
[0.9.3]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.3
[0.9.2]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.2
[0.9.1]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.1
[0.9.0]: https://github.com/VRMADA/ultimatexr-unity/releases/tag/v0.9.0
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2 changes: 1 addition & 1 deletion Art/Devices/MetaTouchQuest2.meta → Editor/Animation.meta

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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation.IK;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.IK.Editor
namespace UltimateXR.Editor.Animation.IK
{
/// <summary>
/// Custom inspector for <see cref="UxrCcdIKSolver" />. Also draws handles in the scene window.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation.IK;
using UltimateXR.Avatar;
using UltimateXR.Avatar.Controllers;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.IK.Editor
namespace UltimateXR.Editor.Animation.IK
{
/// <summary>
/// Custom inspector for <see cref="UxrBodyIKSettings" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Editor;
using UltimateXR.Animation.IK;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.IK.Editor
namespace UltimateXR.Editor.Animation.IK
{
/// <summary>
/// Custom property drawer for <see cref="UxrCcdLink" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Editor;
using UltimateXR.Animation.Interpolation;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.Interpolation.Editor
namespace UltimateXR.Editor.Animation.Interpolation
{
/// <summary>
/// Custom inspector drawer for <see cref="UxrInterpolationSettings" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation;
using UltimateXR.Animation.Lights;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.Lights.Editor
namespace UltimateXR.Editor.Animation.Lights
{
/// <summary>
/// Custom inspector for <see cref="UxrAnimatedLightIntensity" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation;
using UltimateXR.Animation.Materials;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.Materials.Editor
namespace UltimateXR.Editor.Animation.Materials
{
/// <summary>
/// Custom inspector for <see cref="UxrAnimatedMaterial" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Animation;
using UltimateXR.Animation.Transforms;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Animation.Transforms.Editor
namespace UltimateXR.Editor.Animation.Transforms
{
/// <summary>
/// Custom inspector for <see cref="UxrAnimatedTransform" />.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Attributes;
using UnityEditor;
using UnityEngine;

namespace UltimateXR.Attributes.Editor
namespace UltimateXR.Editor.Attributes
{
/// <summary>
/// Custom property drawer for inspector fields that use the ReadOnly attribute.
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// Copyright (c) VRMADA, All rights reserved.
// </copyright>
// --------------------------------------------------------------------------------------------------------------------
using UltimateXR.Audio;
using UnityEditor;
using UnityEngine;

#pragma warning disable 0414

namespace UltimateXR.Audio.Editor
namespace UltimateXR.Editor.Audio
{
/// <summary>
/// Custom editor used by the <see cref="UxrAudioManipulation" /> component.
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// --------------------------------------------------------------------------------------------------------------------
using System.Linq;
using UltimateXR.Animation.IK;
using UltimateXR.Animation.IK.Editor;
using UltimateXR.Avatar;
using UltimateXR.Avatar.Controllers;
using UltimateXR.Avatar.Rig;
using UltimateXR.Editor;
using UltimateXR.Editor.Animation.IK;
using UltimateXR.Extensions.System.Collections;
using UltimateXR.Extensions.Unity;
using UltimateXR.Manipulation.HandPoses;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

namespace UltimateXR.Avatar.Controllers.Editor
namespace UltimateXR.Editor.Avatar.Controllers
{
/// <summary>
/// Custom inspector for the <see cref="UxrStandardAvatarController" /> component.
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// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using System.Linq;
using UltimateXR.Avatar;
using UltimateXR.Avatar.Controllers;
using UltimateXR.Avatar.Rig;
using UltimateXR.Core;
using UltimateXR.Devices;
using UltimateXR.Editor;
using UltimateXR.Editor.Manipulation.HandPoses;
using UltimateXR.Extensions.System.Collections;
using UltimateXR.Extensions.Unity;
using UltimateXR.Extensions.Unity.Render;
using UltimateXR.Manipulation.HandPoses;
using UltimateXR.Manipulation.HandPoses.Editor;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace UltimateXR.Avatar.Editor
namespace UltimateXR.Editor.Avatar
{
/// <summary>
/// Custom editor for <see cref="UxrAvatar" />.
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