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Add intermediate light levels 3 and 12
- Added intermediate light levels 3 and 12 (#14) - Some more tag changes - Added magma cream to light level 3 items - Added enchanted golden apple, sculk catalyst and enchanted book to light level 6 items - Moved allay from 9 to light level 6 entities - Moved dragon fireball from 15 to light level 12 entities - Added magma cube to light level 3 entities - Fixed loading issues due to missing tags in Minecraft 1.17x
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##by Tschipcraft | ||
# Places a dynamic light block with light level 12 near the provided location (~ ~ ~) that will disappear after 1 tick | ||
# Additionally sets the score #check_passed ts.dl.temp to 1 | ||
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scoreboard players set #check_passed ts.dl.temp 1 | ||
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function dynamiclights:internal/place_light/12/exec |
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##by Tschipcraft | ||
# Places a dynamic light block with light level 3 near the provided location (~ ~ ~) that will disappear after 1 tick | ||
# Additionally sets the score #check_passed ts.dl.temp to 1 | ||
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scoreboard players set #check_passed ts.dl.temp 1 | ||
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function dynamiclights:internal/place_light/3/exec |
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11 changes: 11 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/12/exec.mcfunction
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##by Tschipcraft | ||
# Initiates finding a valid location to place the dynamic light | ||
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# Reset check score | ||
scoreboard players set #block_placed ts.dl.temp 0 | ||
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# Try current location | ||
execute if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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# If not valid, try deeper layer | ||
execute unless score #block_placed ts.dl.temp matches 1 run function dynamiclights:internal/place_light/12/find_place/layer_1 |
13 changes: 13 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/12/find_place/layer_1.mcfunction
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##by Tschipcraft | ||
# Finds a location to place a dynamic light | ||
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execute positioned ~ ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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# Try deeper layer | ||
execute unless score #block_placed ts.dl.temp matches 1 run function dynamiclights:internal/place_light/12/find_place/layer_2 |
17 changes: 17 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/12/find_place/layer_2.mcfunction
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##by Tschipcraft | ||
# Finds a location to place a dynamic light | ||
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execute positioned ~ ~2 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~1 ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~1 ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/12/summon |
6 changes: 6 additions & 0 deletions
6
data/dynamiclights/functions/internal/place_light/12/place_block.mcfunction
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##by Tschipcraft | ||
# Places the light block | ||
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fill ~ ~ ~ ~ ~ ~ minecraft:light[waterlogged=true,level=12] replace minecraft:water[level=0] | ||
execute if block ~ ~ ~ minecraft:cave_air run tag @s add ts.dl.cave_air | ||
execute unless block ~ ~ ~ minecraft:light run fill ~ ~ ~ ~ ~ ~ minecraft:light[waterlogged=false,level=12] replace #dynamiclights:air |
8 changes: 8 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/12/prev_it/check.mcfunction
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##by Tschipcraft | ||
# Checks if the light level from the previous iteration marker is lower or higher and about to be removed | ||
# Renews the previous iteration marker | ||
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scoreboard players set #light_exists ts.dl.temp 1 | ||
execute if score @s ts.dl.l.level matches ..11 run function dynamiclights:internal/place_light/12/update | ||
execute if score @s[tag=ts.dl.remove] ts.dl.l.level matches 13.. run function dynamiclights:internal/place_light/12/update | ||
tag @s remove ts.dl.remove |
5 changes: 5 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/12/prev_it/update.mcfunction
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##by Tschipcraft | ||
# Gives an old light a new light level | ||
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fill ~ ~ ~ ~ ~ ~ minecraft:light[level=12,waterlogged=false] replace minecraft:light[waterlogged=false] | ||
fill ~ ~ ~ ~ ~ ~ minecraft:light[level=12,waterlogged=true] replace minecraft:light[waterlogged=true] |
11 changes: 11 additions & 0 deletions
11
data/dynamiclights/functions/internal/place_light/12/summon.mcfunction
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##by Tschipcraft | ||
# Places a dynamic light block with light level 12 in the world | ||
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# Check if a dynamic light already exists here | ||
scoreboard players set #light_exists ts.dl.temp 0 | ||
execute align xyz if block ~ ~ ~ minecraft:light as @e[type=minecraft:marker,tag=ts.dl.light,distance=..0.1,limit=1,sort=nearest] at @s run function dynamiclights:internal/place_light/12/prev_it/check | ||
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# Summon a new dynamic light | ||
execute if score #light_exists ts.dl.temp matches 0 unless block ~ ~ ~ minecraft:light run function dynamiclights:internal/place_light/12/summon_new | ||
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scoreboard players set #block_placed ts.dl.temp 1 |
6 changes: 6 additions & 0 deletions
6
data/dynamiclights/functions/internal/place_light/12/summon_exec.mcfunction
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##by Tschipcraft | ||
# Sets attributes to new dynamic light entity and places light block | ||
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tag @s remove ts.dl.new_light | ||
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function dynamiclights:internal/place_light/12/update |
5 changes: 5 additions & 0 deletions
5
data/dynamiclights/functions/internal/place_light/12/summon_new.mcfunction
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##by Tschipcraft | ||
# Summons a new dynamic light entity | ||
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execute align xyz run summon minecraft:marker ~ ~ ~ {Tags:["ts.dl.light","ts.dl.new_light","global.ignore","global.ignore.kill","global.ignore.pos","smithed.block"],Invulnerable:1b,Silent:1b,CustomName:'{"text":"Dynamic Light [12]"}'} | ||
execute align xyz as @e[type=minecraft:marker,tag=ts.dl.new_light,distance=..0.1,sort=nearest,limit=1] at @s run function dynamiclights:internal/place_light/12/summon_exec |
8 changes: 8 additions & 0 deletions
8
data/dynamiclights/functions/internal/place_light/12/update.mcfunction
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##by Tschipcraft | ||
# Sets the light level for a dynamic light entity and updates the block | ||
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scoreboard players set @s ts.dl.l.level 12 | ||
# Update existing dynamic light block | ||
execute if score #light_exists ts.dl.temp matches 1 run function dynamiclights:internal/place_light/12/prev_it/update | ||
# Place new light block (checking for player placed light blocks is done in summon.mcfunction) | ||
execute if score #light_exists ts.dl.temp matches 0 run function dynamiclights:internal/place_light/12/place_block |
11 changes: 11 additions & 0 deletions
11
data/dynamiclights/functions/internal/place_light/3/exec.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
##by Tschipcraft | ||
# Initiates finding a valid location to place the dynamic light | ||
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# Reset check score | ||
scoreboard players set #block_placed ts.dl.temp 0 | ||
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# Try current location | ||
execute if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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# If not valid, try deeper layer | ||
execute unless score #block_placed ts.dl.temp matches 1 run function dynamiclights:internal/place_light/3/find_place/layer_1 |
13 changes: 13 additions & 0 deletions
13
data/dynamiclights/functions/internal/place_light/3/find_place/layer_1.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
##by Tschipcraft | ||
# Finds a location to place a dynamic light | ||
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execute positioned ~ ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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# Try deeper layer | ||
execute unless score #block_placed ts.dl.temp matches 1 run function dynamiclights:internal/place_light/3/find_place/layer_2 |
17 changes: 17 additions & 0 deletions
17
data/dynamiclights/functions/internal/place_light/3/find_place/layer_2.mcfunction
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##by Tschipcraft | ||
# Finds a location to place a dynamic light | ||
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execute positioned ~ ~2 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~ ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~1 ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~-1 ~1 ~ if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
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execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~1 ~1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon | ||
execute unless score #block_placed ts.dl.temp matches 1 positioned ~ ~1 ~-1 if predicate dynamiclights:world/place_light/valid_pos run function dynamiclights:internal/place_light/3/summon |
6 changes: 6 additions & 0 deletions
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data/dynamiclights/functions/internal/place_light/3/place_block.mcfunction
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##by Tschipcraft | ||
# Places the light block | ||
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fill ~ ~ ~ ~ ~ ~ minecraft:light[waterlogged=true,level=3] replace minecraft:water[level=0] | ||
execute if block ~ ~ ~ minecraft:cave_air run tag @s add ts.dl.cave_air | ||
execute unless block ~ ~ ~ minecraft:light run fill ~ ~ ~ ~ ~ ~ minecraft:light[waterlogged=false,level=3] replace #dynamiclights:air |
8 changes: 8 additions & 0 deletions
8
data/dynamiclights/functions/internal/place_light/3/prev_it/check.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
##by Tschipcraft | ||
# Checks if the light level from the previous iteration marker is lower or higher and about to be removed | ||
# Renews the previous iteration marker | ||
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scoreboard players set #light_exists ts.dl.temp 1 | ||
execute if score @s ts.dl.l.level matches ..2 run function dynamiclights:internal/place_light/3/update | ||
execute if score @s[tag=ts.dl.remove] ts.dl.l.level matches 4.. run function dynamiclights:internal/place_light/3/update | ||
tag @s remove ts.dl.remove |
5 changes: 5 additions & 0 deletions
5
data/dynamiclights/functions/internal/place_light/3/prev_it/update.mcfunction
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##by Tschipcraft | ||
# Gives an old light a new light level | ||
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fill ~ ~ ~ ~ ~ ~ minecraft:light[level=3,waterlogged=false] replace minecraft:light[waterlogged=false] | ||
fill ~ ~ ~ ~ ~ ~ minecraft:light[level=3,waterlogged=true] replace minecraft:light[waterlogged=true] |
11 changes: 11 additions & 0 deletions
11
data/dynamiclights/functions/internal/place_light/3/summon.mcfunction
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Original file line number | Diff line number | Diff line change |
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##by Tschipcraft | ||
# Places a dynamic light block with light level 3 in the world | ||
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# Check if a dynamic light already exists here | ||
scoreboard players set #light_exists ts.dl.temp 0 | ||
execute align xyz if block ~ ~ ~ minecraft:light as @e[type=minecraft:marker,tag=ts.dl.light,distance=..0.1,limit=1,sort=nearest] at @s run function dynamiclights:internal/place_light/3/prev_it/check | ||
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# Summon a new dynamic light | ||
execute if score #light_exists ts.dl.temp matches 0 unless block ~ ~ ~ minecraft:light run function dynamiclights:internal/place_light/3/summon_new | ||
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scoreboard players set #block_placed ts.dl.temp 1 |
6 changes: 6 additions & 0 deletions
6
data/dynamiclights/functions/internal/place_light/3/summon_exec.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,6 @@ | ||
##by Tschipcraft | ||
# Sets attributes to new dynamic light entity and places light block | ||
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tag @s remove ts.dl.new_light | ||
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function dynamiclights:internal/place_light/3/update |
5 changes: 5 additions & 0 deletions
5
data/dynamiclights/functions/internal/place_light/3/summon_new.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
##by Tschipcraft | ||
# Summons a new dynamic light entity | ||
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execute align xyz run summon minecraft:marker ~ ~ ~ {Tags:["ts.dl.light","ts.dl.new_light","global.ignore","global.ignore.kill","global.ignore.pos","smithed.block"],Invulnerable:1b,Silent:1b,CustomName:'{"text":"Dynamic Light [3]"}'} | ||
execute align xyz as @e[type=minecraft:marker,tag=ts.dl.new_light,distance=..0.1,sort=nearest,limit=1] at @s run function dynamiclights:internal/place_light/3/summon_exec |
8 changes: 8 additions & 0 deletions
8
data/dynamiclights/functions/internal/place_light/3/update.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,8 @@ | ||
##by Tschipcraft | ||
# Sets the light level for a dynamic light entity and updates the block | ||
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scoreboard players set @s ts.dl.l.level 3 | ||
# Update existing dynamic light block | ||
execute if score #light_exists ts.dl.temp matches 1 run function dynamiclights:internal/place_light/3/prev_it/update | ||
# Place new light block (checking for player placed light blocks is done in summon.mcfunction) | ||
execute if score #light_exists ts.dl.temp matches 0 run function dynamiclights:internal/place_light/3/place_block |
16 changes: 0 additions & 16 deletions
16
data/dynamiclights/functions/internal/place_light/resolve_no_space.mcfunction
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