Spatiotemporal Texture Reconstruction for Dynamic Objects Usinga Single RGB-D Camera (Eurographics 2021)
- Windows 10
- CUDA >= 10.2
- python >= 3.6
- MSVC++ >= 14.2
- OpenCV >= 3.4
- Eigen
- OpenGL
- jsoncpp
- TBB
- mapmap (https://github.com/dthuerck/mapmap_cpu)
Libaries are in zip file. Please extract them before build program.
- Parameterization
UVAtlas code: https://github.com/microsoft/UVAtlas - Foreground extraction
You can find foreground extraction code in https://github.com/csaishih/foreground-extraction - Global texture coordinate optimization
Build and execute TextureMappingNonRigid project. - Prepare labeling
In ./Similarity folder, python ./simchek.py python ./variance.py In SHOT folder, python ./shot.py - Labeling
Re-execute TextureMappingNonRigid project. - Color correction
We use Texture Stitching program: https://github.com/mkazhdan/TextureSignalProcessing - View result
In conf.json file, convert "is_viewer" false to true, and execute.