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Artistic Intentions
The project is a game exploration on social trading and its effects on the social/work environment by poiesis in an online hosted game. It explores the idea/need to 'share' goods with others and how it relates to self-preservation and navigation. it also explores what a world that evolved without money currency, a pure trade system, would look like.
As it stands, the game is a light survival game where players must explore and gather/find food and other items to eat. EDIT: Might just be about being about to see where you're going in the dark. -- Light Management.
Trailing thoughts: Not sure if its going to be 2D or 3D. If players do not trade with each other it becomes very inefficient to hunt for a daily requirement of food intake, so the marketplace is supposed to help people better than relying on one's self. Relying on others for food makes it easier to increase time spent on crafting cooler items for adventuring/questing. There is no money in the game, so people constantly need to trade with each other.
Underlying the stupidity of the game is an exploration on mathematical and social psychology, and behavioral economics. This is important to me because I have an academic interest in the topics mentioned, and in the idea of revealing layers of meaning through game mechanics. Whether it ends up being online or not.
Mutual help, breaking accessibility barriers
The game mechanics empower people to learn at their own pace. It uses emergent learning/exploration/narrative, so people make their own meaning and co-design the interactive experience. This is their personal empowerment. The layers of meaning and the inter-textual messages exist, but the goal is to have fun foremost.