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Godot Setup
Kristijan Draca edited this page Aug 22, 2021
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1 revision
First step is plugin initialization
var play_games_services
# Check if plugin was added to the project
if Engine.has_singleton("GodotPlayGamesServices"):
play_games_services = Engine.get_singleton("GodotPlayGamesServices")
# Initialize plugin by calling init method and passing to it a boolean to enable/disable displaying game pop-ups
var show_popups := true
var request_email := true
var request_profile := true
#The client id must be created in [the google console](https://console.cloud.google.com/apis/credentials), an OAuth 2.0 Client credentials of a Web application type
var request_token := "Client ID"
play_games_services.init(show_popups, request_email, request_profile, request_token)
# For enabling saved games functionality use below initialization instead
# play_games_services.initWithSavedGames(show_popups, "SavedGamesName", request_email, request_profile, request_token)
# Connect callbacks (Use only those that you need)
play_games_services.connect("_on_sign_in_success", self, "_on_sign_in_success") # account_id: String
play_games_services.connect("_on_sign_in_failed", self, "_on_sign_in_failed") # error_code: int
play_games_services.connect("_on_sign_out_success", self, "_on_sign_out_success") # no params
play_games_services.connect("_on_sign_out_failed", self, "_on_sign_out_failed") # no params
play_games_services.connect("_on_achievement_unlocked", self, "_on_achievement_unlocked") # achievement: String
play_games_services.connect("_on_achievement_unlocking_failed", self, "_on_achievement_unlocking_failed") # achievement: String
play_games_services.connect("_on_achievement_revealed", self, "_on_achievement_revealed") # achievement: String
play_games_services.connect("_on_achievement_revealing_failed", self, "_on_achievement_revealing_failed") # achievement: String
play_games_services.connect("_on_achievement_incremented", self, "_on_achievement_incremented") # achievement: String
play_games_services.connect("_on_achievement_incrementing_failed", self, "_on_achievement_incrementing_failed") # achievement: String
play_games_services.connect("_on_achievement_info_loaded", self, "_on_achievement_info_loaded") # achievements_json : String
play_games_services.connect("_on_achievement_info_load_failed", self, "_on_achievement_info_load_failed")
play_games_services.connect("_on_leaderboard_score_submitted", self, "_on_leaderboard_score_submitted") # leaderboard_id: String
play_games_services.connect("_on_leaderboard_score_submitting_failed", self, "_on_leaderboard_score_submitting_failed") # leaderboard_id: String
play_games_services.connect("_on_game_saved_success", self, "_on_game_saved_success") # no params
play_games_services.connect("_on_game_saved_fail", self, "_on_game_saved_fail") # no params
play_games_services.connect("_on_game_load_success", self, "_on_game_load_success") # data: String
play_games_services.connect("_on_game_load_fail", self, "_on_game_load_fail") # no params
play_games_services.connect("_on_create_new_snapshot", self, "_on_create_new_snapshot") # name: String
play_games_services.connect("_on_player_info_loaded", self, "_on_player_info_loaded") # json_response: String
play_games_services.connect("_on_player_info_loading_failed", self, "_on_player_info_loading_failed")
play_games_services.connect("_on_player_stats_loaded", self, "_on_player_stats_loaded") # json_response: String
play_games_services.connect("_on_player_stats_loading_failed", self, "_on_player_stats_loading_failed")
After what plugin was initialized you can use supported features