Stress Level Zero
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- Los Angeles, CA
- http://www.stresslevelzero.com/
- contact@stresslevelzero.com
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CustomStaticBatching
CustomStaticBatching PublicA complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides n…
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Custom-RenderPipelineCore
Custom-RenderPipelineCore PublicModified version of Unity's core render pipeline
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- Custom-URP Public
StressLevelZero/Custom-URP’s past year of commit activity - CustomStaticBatching Public
A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each combined mesh to ensure maximum efficiency, and also provides new options like 32 bit indicies and grouping volumes.
StressLevelZero/CustomStaticBatching’s past year of commit activity - Fossilize Public Forked from ValveSoftware/Fossilize
Fork of fossilize with support for VK_NV_shading_rate_image and possibly other vendor extensions
StressLevelZero/Fossilize’s past year of commit activity - MarrowBacklot Public
StressLevelZero/MarrowBacklot’s past year of commit activity - MarrowSDK-Legacy Public
StressLevelZero/MarrowSDK-Legacy’s past year of commit activity