This repository contains Seismic's fork of Foundry Compilers
The upstream repository lives here. This fork is up-to-date with it through commit 8c5683d
. You can see this by viewing the main branch on this repository.
You can view all of our changes vs. upstream on this pull request. The sole purpose of this PR is display our diff; it will never be merged in to the main branch of this repo.
We simply enabled the Seismic Mercury Specification
Seismic's forks of the reth stack all have the same branch structure:
main
ormaster
: this branch only consists of commits from the upstream repository. However it will rarely be up-to-date with upstream. The latest commit from this branch reflects how recently Seismic has merged in upstream commits to the seismic branchseismic
: the default and production branch for these repositories. This includes all Seismic-specific code essential to make our network run
| Docs |
Originally part of ethers-rs
as ethers-solc
, Foundry Compilers is the compilation backend for Foundry.
ethers-rs
's ethers-solc
is considered to be in maintenance mode, and any fixes to it will also be reflected on Foundry Compilers. No action is currently needed from devs, although we heavily recommend using Foundry Compilers instead of ethers-solc
.
Foundry Compilers will keep a rolling MSRV (minimum supported rust version) policy of at least 6 months. When increasing the MSRV, the new Rust version must have been released at least six months ago. The current MSRV is 1.83.0.
Note that the MSRV is not increased automatically, and only as part of a minor release.
Thanks for your help in improving the project! We are so happy to have you! We have a contributing guide to help you get involved in the Foundry Compilers project.
Pull requests will not be merged unless CI passes, so please ensure that your contribution follows the linting rules and passes clippy.
To install, simply add foundry-compilers
to your cargo dependencies.
[dependencies]
foundry-compilers = "0.10.1"
Example usage:
use foundry_compilers::{Project, ProjectPathsConfig};
use std::path::Path;
// configure the project with all its paths, solc, cache etc.
let project = Project::builder()
.paths(ProjectPathsConfig::hardhat(Path::new(env!("CARGO_MANIFEST_DIR"))).unwrap())
.build(Default::default())
.unwrap();
let output = project.compile().unwrap();
// Tell Cargo that if a source file changes, to rerun this build script.
project.rerun_if_sources_changed();