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Add win-arm64 build, update FFmpeg to 6.1.2 #702
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It crashes on my X Elite Surface Laptop 7. This fork worksm but the performance is limited with most games. |
Will you compile an updated build with that fork and see if it still works? It doesn't seem to be an FFmpeg issue, but those are effectively the only differences I see. |
Help me do that. |
I compiled the build and it launches. Tested out Zelda and it froze at some point but the game did launch |
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@dmorazasanchez @lexcyn Just pushed a new update. I was able to test this on a VM, and it launched successfully. Let me know if it does for you guys. I had to disable trimming to get this to work, so the executable is much larger. |
It works :D |
Can confirm the build and FFmpeg both work |
Add runtimes for win-arm64 arch.
* nuget: Bump System group to 9.0.2 * Clean up RuntimeIdentifiers in project files
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As stated in the title, win-arm64 (Windows 11 ARM) has been added to the workflows, so these builds should automatically compile for this PR and all other releases going forward.
Also updated the FFmpeg runtimes from 5.0.3 to 6.1.2. macOS (x64/arm64) is currently excluded from the update until a proper cross-compiling environment can be set up for these architectures.
Windows 11 ARM users, please test the win-arm64 build for any issues.