Releases: Romans-I-XVI/Roku-gameEngine
Releases · Romans-I-XVI/Roku-gameEngine
Version 1.1
Major update to the way images work
- Altered addImage
- Altered getImage
- Altered removeImage
- Added addAnimatedImage
- Added addImageObject
Version 1.0
Separating Draw Loop (#27) * Separated draw looping from update looping * Changed instance sorting to happen just before drawing * Removed setBackgroundColor() and automatic clearing of the screen. For whatever reason this vastly improved performance on this branch, but not on the master branch where draw calls aren't separated out. I really don't understand it but regardless, this made it so Retaliate almost never drops below 60fps anymore * Removed pointless line of code