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Releases: Romans-I-XVI/Roku-gameEngine

Version 1.1

31 May 13:45
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Major update to the way images work

  • Altered addImage
  • Altered getImage
  • Altered removeImage
  • Added addAnimatedImage
  • Added addImageObject

Version 1.0

30 May 23:18
8d2f33f
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Separating Draw Loop (#27)

* Separated draw looping from update looping

* Changed instance sorting to happen just before drawing

* Removed setBackgroundColor() and automatic clearing of the screen.
For whatever reason this vastly improved performance on this branch, but not on the master branch where draw calls aren't separated out. I really don't understand it but regardless, this made it so Retaliate almost never drops below 60fps anymore

* Removed pointless line of code