Parallelizing color sampling for a pixel #1
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For rendering a pixel we throw n rays on viewport and render the average color of those rays. We refer this process as sampling. Because multiple rays are being sent and then being averaged, this process is good candidate for parallelisation.
However, parallel code is not performing any better than the sequential one. There can be multiple reason for the same. Some of them are:
Good level of profiling needs to be done for better insights. It would also help to gain more aspect of concurrency.