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Hanuman:Boy warrior - GSDX HW Regression #740

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prafullpcsx2 opened this issue Aug 5, 2015 · 7 comments
Closed

Hanuman:Boy warrior - GSDX HW Regression #740

prafullpcsx2 opened this issue Aug 5, 2015 · 7 comments
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@prafullpcsx2
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Ground textures are all black. Broken in r1439

https://code.google.com/p/pcsx2/source/detail?r=1439

hani

han2

Gsdump : http://forums.pcsx2.net/attachment.php?aid=56164

@prafullpcsx2
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@gabest11 : Can you please have a look at this? List of changes in r1439 was huge and it was expected to have new bugs after that revision anyway. :P

@gabest11
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gabest11 commented Aug 6, 2015

Yes, planing to look at it.

@prafullpcsx2
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@gabest11 : Did you had a look at this?

@gabest11
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Not yet.

@ADormant
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f68f007

@ssakash
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ssakash commented Jul 22, 2016

@prafullpcsx2

You had mentioned on #1222 (comment) that the issue was fixed , so I assume this could be closed ?

@FlatOutPS2
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FlatOutPS2 commented Jul 22, 2016

The GS dump is fixed in the more recent git builds(after blackFMV merged).

@ssakash ssakash closed this as completed Jul 22, 2016
stenzek added a commit that referenced this issue May 17, 2024
Backport of stenzek/duckstation@872cee9

And apply PR #740 (Re-enable and polish IAudioClient3 to achieve lower
latencies).

`*latency_frames = min_period;` in wasapi_get_min_latency was changed to
`*latency_frames = hns_to_frames(params.rate, min_period_rt);`, as
otherwise it reports in mixer frames, not stream frames.
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