Bubble Chamber is a generative art project that tries to mimic phenomena seen in cloud chambers and bubble chambers. It's written in Rust on the Amethyst engine.
It simulates decaying, charged particles moving through a magnetic field, and renders the trajectories to the screen and an SVG file. I strive to make every part of the simulation configurable in sim_config.ron, so it's easy to run many different simulations without having to recompile the program.