v11.1-prealpha
·
9 commits
to master
since this release
What's Changed
- IFF Crosshair by @AdamTadeusz in #871
- detpacks don't collide with players by @AdamTadeusz in #891
- Spectated player vision mode by @AdamTadeusz in #818
- Dryfire behaviour parity and zr68l sprinting viewmodel fix by @AdamTadeusz in #878
- Aim in if holding aim and can aim but not not aiming when using hold to aim by @AdamTadeusz in #885
- remove cheat protection from cl_drawhud by @AdamTadeusz in #894
- Fix incorrect version info string display in main menu by @Masterkatze in #896
- Don't record commands in demos by @AdamTadeusz in #898
- OnCap output for cap points by @DESTROYGIRL in #895
- Fix picking up the ghost with use key by @AdamTadeusz in #899
- Jump height parity by @Agiel in #890
- Fix tocflash plus remove additional cloak falloff distance by @AdamTadeusz in #902
- single command for comp mode by @AdamTadeusz in #855
- fixes to smokegrenades detonating too quickly and don't set detonate timer on spawn, weapon sets it instead by @AdamTadeusz in #900
Full Changelog: v11.0-prealpha...v11.1-prealpha