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Crouch Jitter #480

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AdamTadeusz
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@AdamTadeusz AdamTadeusz commented Jul 5, 2024

Description

Remove jitter when crouch walking and when crouch walking in a tight space

Toolchain

  • Windows MSVC VS2022

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@AdamTadeusz AdamTadeusz requested a review from a team July 5, 2024 16:43
@Rainyan
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Rainyan commented Jul 5, 2024

This fixes the pred error spam for ducked movement, but we're still getting a mismatch for cl_showerror 2 at location setpos 1382.033203 1579.425659 183.281250;setang 13.991999 -3.431316 0.0 of nt_dimensions_test map, trying to duck under the panel between the pre-placed translucent ducked assault & recon models when you are an assault. This would probably be worth fixing here as well, and making sure the recon/support don't have a similar off-by-one-unit discrepancy between cli/srv - either a gap should be able to be fit under, or not, but without jitter either way.

@Rainyan
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Rainyan commented Jul 5, 2024

Or I guess the duck hull mismatch is handled in #470 ?

@AdamTadeusz
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Or I guess the duck hull mismatch is handled in #470 ?

Yes

@AdamTadeusz AdamTadeusz merged commit 58c1fbc into NeotokyoRebuild:master Jul 6, 2024
@AdamTadeusz AdamTadeusz deleted the 004_crouchedMovementJitter branch August 4, 2024 17:04
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Crouched movement jittery
3 participants