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Bullet penetration #473

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merged 13 commits into from
Jul 22, 2024

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AdamTadeusz
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Description

Toolchain

  • Windows MSVC VS2022

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@AdamTadeusz AdamTadeusz marked this pull request as draft July 3, 2024 17:02
@AdamTadeusz AdamTadeusz force-pushed the 003_bulletPenetration branch from 69782dc to 3de5b93 Compare July 4, 2024 11:20
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@AdamTadeusz AdamTadeusz marked this pull request as ready for review July 4, 2024 15:48
@AdamTadeusz AdamTadeusz requested a review from a team July 4, 2024 15:48
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AdamTadeusz commented Jul 4, 2024

I haven't really tested materials that have a "gamematerial" value defined in surfaceproperties.txt but are not on bonahnsa's website, so some values will definitely require more tweaking but I will have to remake the penetration test map to accommodate those

…tration_depth to allow penetration up to 11.999 (hoping 12hu will still be unpenetrable because of some rounding or shit like that)
@AdamTadeusz AdamTadeusz requested a review from Rainyan July 5, 2024 08:34
@AdamTadeusz AdamTadeusz requested a review from Rainyan July 6, 2024 08:21
@AdamTadeusz AdamTadeusz requested a review from Rainyan July 6, 2024 12:15
Rainyan
Rainyan previously approved these changes Jul 6, 2024
@Rainyan Rainyan requested a review from a team July 6, 2024 13:24
nullsystem
nullsystem previously approved these changes Jul 8, 2024
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What I think I'm gonna do next time is include helpful readouts and then have a commit where they are removed clearly marked before I request a review so reviewers can insert the readouts themselves by inspecting that particular commit.

@AdamTadeusz AdamTadeusz merged commit ce69392 into NeotokyoRebuild:master Jul 22, 2024
@AdamTadeusz AdamTadeusz deleted the 003_bulletPenetration branch August 4, 2024 17:04
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Weapon data penetration values are at parity
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