User Input, "Camera", isTouching update 1.0.8 #13
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JSGL - User Input, "Camera", isTouching update 1.0.8
mouseScroll
- emits GameMouseEventkeyDown
- emits GameKeyEventkeyUp
- emits GameKeyEventgame.canvasViewOffset
. This property is a Vector2.DrawableGameObject.IsTouching(drawGameObj, drawGameObj2)
static method anddrawableGameObject.isTouching(drawGameObj)
JSGL.log(content)
,JSGL.warn(content)
,JSGL.error(content)
. Prints message to dev console with format[DATE] [LEVEL] content
Changes
game.mousePos
- Instead usegame.input.mouseWorldPosition
game.mouseClientPos
- Instead usegame.input.mouseClientPosition
game.mousePrecisePos
- Instead usegame.input.mousePreciseWorldPosition
game.isMousePrimaryButtonDown()
- Instead usegame.input.isMousePrimaryButtonDown
game.input
. (Only about mouse)Fixes
Presentation of news
Mouse wheel handling
In GameObject
Without GameObject
How to work with input
In GameObject
Without GameObject