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"Whack-a-Mole" game containing the game and creatures classes. The game class is an instantiable main class that actually runs the game while the creature class is a helper class. Contains four levels of varying number of creatures.

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MattHyman/Whack-a-Mole-Game

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Program Plays a Whack-a-Mole style game via a GUI. Relies upon the Creature sub-class of JButton to facilitate the 
interaction between the player and the moles, called creatures in the code for re-usability. The game offers the user 
the option to play again or end the program after each attempt to beat the game.

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"Whack-a-Mole" game containing the game and creatures classes. The game class is an instantiable main class that actually runs the game while the creature class is a helper class. Contains four levels of varying number of creatures.

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