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GLMakie.transparency_weight_scale::Ref{Float32}
to make the scaling factor in the weight function of order independent transparency adjustable. I made this a global constant because it has to be the same for all transparent renders. If it's not the approximate depth order will be wrong.near
inAxis3
to be 0.01. This is fine for all0 <= perspectiveness <= 1
as far as I can tell.