Experimental Minecraft shaderpack. (aka. graphics tech demo)
My goal for this pack is archiving realistic and resonably performant graphics with unique graphics technique.
- Global Ilumination
- Realistic, real-time, and fast Atmospheric Scattering
- Including sky and light shafts
- Unreal Engine Sky Atmosphere Rendering Technique
- Epipolar Sampling
- High-quality, fast, and adaptive Shadows
- Rectilinear Texture Warping (RTWSM)