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I've disabled default-features (which might save some compilation time for someone), and removed
after(bevy_egui::EguiSet::ProcessInput)
from the system ordering.Egui writes it to memory whether it wants mouse/keyboard input only during its
end_pass
, which happens in thePostUpdate
schedule, and since we want to run filtering duringPreUpdate
, the system ordering is redundant (wants_pointer_input
and others always have a 1-frame delay anyway).