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@LRE-EsACT

Laboratório de Realidade Estendida, EsACT-IPB

Laboratório de Realidade Estendida / Extended Reality Laboratory located at EsACT-IPB

Extended Reality Laboratory

Research in the area of ​​Human-Machine Interaction, focusing on the use of Extended Reality (Virtual Reality, Mixed Reality & Augmented Reality).


Contacts:

Location: Escola Superior de Comunicação, Administração e Turismo (EsACT) - Instituto Politécnico de Bragança (IPB)

Address: Campus do Cruzeiro, Av. 25 de Abril Lote 2, 5370-202 Mirandela, Bragança, Portugal


Scientific Production:

Indexed (Scopus/WoS)
Year Type Citation DOI
2024 Article Cunha, Carlos R.; Moreira, André Silva; Coelho, Sílvia; Mendonça, Vítor; Gomes, João Pedro (2024). Converging extended reality and Machine Learning to improve the lecturing of geometry in basic education. Journal of Engineering Research. ISSN 2307-1877 Link
2024 Conference Paper Cunha, C.R., Moreira, A., Coelho, S., Mendonça, V., Gomes, J.P. (2024). Empowering the Teaching and Learning of Geometry in Basic Education by Combining Extended Reality and Machine Learning. In World Conference on Information Systems and Technologies (WorldCIST’24). Cham: Springer. p. 98-109. ISBN 978-3-031-60223-8 Link
2024 Book Chapter Cunha, Carlos R.; Moreira, André Silva; Pires, Luís; Fernandes, Paula O. (2024). Intangible approaches to improve individual health indicators and empower caregivers. In Internet of everything for smart city and smart healthcare applications. Switzerland: Springer. ISBN 978-3-031-34600-2 Link
2023 Conference Paper Cunha, Carlos R.; Moreira, André Silva; Pires, Luís; Fernandes, Paulo O. (2023). Using mixed reality and machine learning to assist caregivers in nursing home and promote well-being. In International Conference on ENTERprise Information Systems / ProjMAN – International Conference on Project MANagement / HCist – International Conference on Health and Social Care Information Systems and Technologies - Centeris 2022. Procedia Computer Science. p. 1081-1088. ISSN 1877-0509 Link
2022 Conference Paper Cunha, C.R., Mendonça, V., Moreira, A., Gomes, J.P., Carvalho, A. (2022). Using Virtual Reality in Museums to Bridge the Gap Between Material Heritage and the Interpretation of Its Immaterial Context. In: Abreu, A., Liberato, D., Garcia Ojeda, J.C. (eds) Advances in Tourism, Technology and Systems. Smart Innovation, Systems and Technologies, vol 293. Springer, Singapore. Link
Not Indexed
Year Citation
2022 Cunha, Carlos R.; Mendonça, Vitor; Gomes, João Pedro; Morais, Elisabete Paulo; Moreira, André (2022). Leveraging the promotion of tourist destinations and the interpretation of their heritage using virtual reality. Journal of Innovation & Business Best Practice. ISSN 2166-0743. p. 1-11
2021 Cunha, Carlos R.; Mendonça, Vítor; Gomes, João Pedro; Morais, Elisabete Paulo; Moreira, André (2021). The use of virtual reality to boost the promotion of touristic destinations and the interpretation of heritage. In 37th International Business Information Management Association Conference. p. 9170-9176. ISBN 978-0-9998551-6-4

Projects:

Main
Period Code Name Description Technologies
Feb 2021 - Jul 2021 Oliveria and Olive Oil Museum Potential use of Extended Reality to promote tourist attractions and interpret cultural heritage Virtual Reality
Feb 2021 - Jul 2021 EsACT Tour Potential use of Extended Reality for remote access and independent/assisted exploration Virtual Reality
Dec 2023 – Jun 2024 ReChef Mobile Application to promote Sustainability and Healthy Eating
Jun 2024 – Current Smart Mirandela Use of Sensors to Monitor Mirandela spaces
Dec 2023 – Current Teaching Geometry Use of technology to reinforce the study of Geometry and develop the capacity for abstraction
Dec 2023 – Current APPACDM Mirandela Partnership with the Portuguese Association of Parents and Friends of Mentally Disabled Citizens of Mirandela
As Collaborator
Period Code Name Main Description Technologies
Mar 2022 – Sep 2023 GreenHealth UNIAG Digital and biological asset-based strategies to improve well-being and promote green health Virtual Reality, Mixed Reality, IoT
Jan 2025 - Current Drivolution CEDRI Promote the creation of a Factory of the Future model, (...) capable of responding to digital transformation in the automotive sector

Popular repositories Loading

  1. EsACT-Makey-Makey-Application-Template-in-Unity EsACT-Makey-Makey-Application-Template-in-Unity Public

    (2024) An application developed for an Art Installation at the 25th Anniversary of EsACT - IPB, it also works as a template for creating installations/applications based on Makey Makey using Unity …

    ShaderLab

  2. .github .github Public

Repositories

Showing 2 of 2 repositories
  • .github Public
    LRE-EsACT/.github’s past year of commit activity
    0 0 0 0 Updated Feb 24, 2025
  • EsACT-Makey-Makey-Application-Template-in-Unity Public

    (2024) An application developed for an Art Installation at the 25th Anniversary of EsACT - IPB, it also works as a template for creating installations/applications based on Makey Makey using Unity Engine.

    LRE-EsACT/EsACT-Makey-Makey-Application-Template-in-Unity’s past year of commit activity
    ShaderLab 0 0 0 0 Updated Jul 17, 2024

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