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Laboratório de Realidade Estendida, EsACT-IPB
Laboratório de Realidade Estendida / Extended Reality Laboratory located at EsACT-IPB
Research in the area of Human-Machine Interaction, focusing on the use of Extended Reality (Virtual Reality, Mixed Reality & Augmented Reality).
Contacts:
Location: Escola Superior de Comunicação, Administração e Turismo (EsACT) - Instituto Politécnico de Bragança (IPB)
Address: Campus do Cruzeiro, Av. 25 de Abril Lote 2, 5370-202 Mirandela, Bragança, Portugal
Scientific Production:
Indexed (Scopus/WoS)
Year
Type
Citation
DOI
2024
Article
Cunha, Carlos R.; Moreira, André Silva; Coelho, Sílvia; Mendonça, Vítor; Gomes, João Pedro (2024). Converging extended reality and Machine Learning to improve the lecturing of geometry in basic education. Journal of Engineering Research. ISSN 2307-1877
Cunha, C.R., Moreira, A., Coelho, S., Mendonça, V., Gomes, J.P. (2024). Empowering the Teaching and Learning of Geometry in Basic Education by Combining Extended Reality and Machine Learning. In World Conference on Information Systems and Technologies (WorldCIST’24). Cham: Springer. p. 98-109. ISBN 978-3-031-60223-8
Cunha, Carlos R.; Moreira, André Silva; Pires, Luís; Fernandes, Paula O. (2024). Intangible approaches to improve individual health indicators and empower caregivers. In Internet of everything for smart city and smart healthcare applications. Switzerland: Springer. ISBN 978-3-031-34600-2
Cunha, Carlos R.; Moreira, André Silva; Pires, Luís; Fernandes, Paulo O. (2023). Using mixed reality and machine learning to assist caregivers in nursing home and promote well-being. In International Conference on ENTERprise Information Systems / ProjMAN – International Conference on Project MANagement / HCist – International Conference on Health and Social Care Information Systems and Technologies - Centeris 2022. Procedia Computer Science. p. 1081-1088. ISSN 1877-0509
Cunha, C.R., Mendonça, V., Moreira, A., Gomes, J.P., Carvalho, A. (2022). Using Virtual Reality in Museums to Bridge the Gap Between Material Heritage and the Interpretation of Its Immaterial Context. In: Abreu, A., Liberato, D., Garcia Ojeda, J.C. (eds) Advances in Tourism, Technology and Systems. Smart Innovation, Systems and Technologies, vol 293. Springer, Singapore.
Cunha, Carlos R.; Mendonça, Vitor; Gomes, João Pedro; Morais, Elisabete Paulo; Moreira, André (2022). Leveraging the promotion of tourist destinations and the interpretation of their heritage using virtual reality. Journal of Innovation & Business Best Practice. ISSN 2166-0743. p. 1-11
2021
Cunha, Carlos R.; Mendonça, Vítor; Gomes, João Pedro; Morais, Elisabete Paulo; Moreira, André (2021). The use of virtual reality to boost the promotion of touristic destinations and the interpretation of heritage. In 37th International Business Information Management Association Conference. p. 9170-9176. ISBN 978-0-9998551-6-4
Projects:
Main
Period
Code Name
Description
Technologies
Feb 2021 - Jul 2021
Oliveria and Olive Oil Museum
Potential use of Extended Reality to promote tourist attractions and interpret cultural heritage
Virtual Reality
Feb 2021 - Jul 2021
EsACT Tour
Potential use of Extended Reality for remote access and independent/assisted exploration
Virtual Reality
Dec 2023 – Jun 2024
ReChef
Mobile Application to promote Sustainability and Healthy Eating
Jun 2024 – Current
Smart Mirandela
Use of Sensors to Monitor Mirandela spaces
Dec 2023 – Current
Teaching Geometry
Use of technology to reinforce the study of Geometry and develop the capacity for abstraction
Dec 2023 – Current
APPACDM Mirandela
Partnership with the Portuguese Association of Parents and Friends of Mentally Disabled Citizens of Mirandela
As Collaborator
Period
Code Name
Main
Description
Technologies
Mar 2022 – Sep 2023
GreenHealth
UNIAG
Digital and biological asset-based strategies to improve well-being and promote green health
Virtual Reality, Mixed Reality, IoT
Jan 2025 - Current
Drivolution
CEDRI
Promote the creation of a Factory of the Future model, (...) capable of responding to digital transformation in the automotive sector
(2024) An application developed for an Art Installation at the 25th Anniversary of EsACT - IPB, it also works as a template for creating installations/applications based on Makey Makey using Unity …
(2024) An application developed for an Art Installation at the 25th Anniversary of EsACT - IPB, it also works as a template for creating installations/applications based on Makey Makey using Unity Engine.
LRE-EsACT/EsACT-Makey-Makey-Application-Template-in-Unity’s past year of commit activity