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Animation Update

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@Kneesnap Kneesnap released this 26 Feb 01:52
· 1137 commits to master since this release

New Features:

  • XAR MOFs (Such as CAV_SPIDER, GEN_FROG, etc) render properly.
  • XAR MOF Animation is now supported! This means all animation types can be viewed.
  • MOF Texture animations are now supported.
  • Animations can show their animation name when viewed, if a name is supplied.
  • A much improved camera for the map viewer! Move around with WASD, and change your view with the mouse.
  • Allow copying images from other VLO files. (Useful if you are importing a MOF file cross-zone.)
  • If you open an executable saved with FrogLord, it will remember which version the executable is, and automatically determine which version config to use.

Changes:

  • The grid editor will highlight the tile you have selected.
  • Better MOF file names shown in the WAD editor.
  • Less cluttered path editor.
  • Fixed some inaccuracies in version configs.
  • Made MOF Files massively easier to work with in the code.
  • VH file parsing is more accurate, and no longer errors on a sound in the prototype MWD.

Once again, Andy Eder is to thank for much of the stuff in this update.