Augustus 2.0.0 - Religion update
Augustus 2.0 Changelog
ADDITIONS AND CHANGES:
- In case of multiple barracks in the city, they will all have weapons delivered to
them. - Sentries will now fight enemies encountered on the way to towers
(Quartermasters will fight too). - Wharves and shipyards are classified as food production instead of industry for
labour priority purposes. - Roads now treat ramps like roads for the purposes of determining orientation.
- Allow indefinite play of campaign mission: after extending your mandate for a
few years, the player will be asked again to accept the promotion or extend the
regency. - Certain buildings now require levies: additional monthly upkeep in denarii.
Buildings affected (prices listed for Hard and Very Hard difficulty):
Towers(2dn/mo), small temples(4dn/mo), oracle(4dn/mo), large
temples(4dn/mo), Lighthouse(30dn/mo), Forts(20dn/mo), Grand
Temples(100dn/mo), pantheon(100dn/mo). - Traders now use camel graphics on maps with southern climate.
- Soldiers on Forts now require food. Food is supplied through a new
building, Supply post. A supply post sends a walker to collect food
from granaries. Lack of food causes morale penalties and slows down
recruitment. Multiple types of food provide a morale bonus. Only one Supply
post can be built on a map. - Reduced morale gain granted by the Military academy building. This morale
(and more) can now be gained by supplying diverse food at the Supply post . - Granaries now have a quartermaster permission button, allowing to control what
supply post uses. - Change to Mercury blessing: Now completes workshop production and fully
supplies them with resources. - Change to Neptune blessing: Now lasts 12 months instead of until January.
Trade price bonus reduced to 50%. - Change to Venus blessing: Now also makes citizens over 25 younger by 3 years
and provides a temporary boost to labor if fixed worker percentage option is set. - Change to the blessing system: Gods will provide you with blessings even if they
have blessed you before. Chance of getting a blessing reduced. Progress to
blessings can be tracked on the religion advisor screen. Chance of getting a
blessing is increased with a god's mood and festivals. - Changed migrants', Warehouse workers’, and cart pushers' portraits to use more
fitting ones. - Added support for building rotation, add rotate building options. Works for
gatehouses, Warehouses, Forts and hippodrome, as well as new Paths. - The Senate window and the chief advisor window now display the exact number
of unemployed citizens. - Added support for loading outside images, to be used for new content.
- Roadblock graphic is now an external .png file.
- Added console, along with some cheats.
- Added new permissions to Roadblocks: labor seekers, tax collectors.
- Added a tab to the population advisor, showing the count of all the housing
types in the city and their requirements. - Added a number of new aesthetics buildings (gardens, statues, etc.) for more
visual variety, desirability effect is the same as statues of respective sizes. - Added monuments: buildings that take resources and special buildings to
complete and grant bonuses to your town when complete. - Monuments added: Five Grand Temples; one to each of the gods, a Pantheon
dedicated to all the gods and a Lighthouse. - Added new buildings used in monument construction: the Work camp and
Engineer’s Guild. - Added building upgrades for Grand Temples and the Pantheon. Select and pay
for one of two upgrades that empower priests in your city. - Missionaries and Immigrants will now use previously unused voice lines.
- Added a “Delete all read messages” button to the Message Log.
- Added tooltips to the mothballing button and Granary/Warehouse permissions.
- Added “Roads” overlay. Shows Roads, Plazas, Gardens and Roadblocks.
- Water can now be added on elevations in the map editor.
Desirability overlay now shows effect on buildings built next to the water or on
the high ground. - New pause menu with options when pressing ESC.
- City construction kit now has an arrow allowing you to go back to the main
menu. - Added levy overlay, showing buildings requiring levy payments.
BUG FIXES:
- Fixed Warehouses/Granaries getting linked storage options in some cases.
- Fixed a bug causing incorrect music to be played during combat.
- Mothballed buildings that catch fire will now burn down.
- Fixed issue with Warehouse delivering the resources to each other in some cases.
- Fixed population advisor history graph showing the wrong date.
- Zoom now works again in the map editor.
- Fixed a bug that allowed fulfilling imperial requests without sending resources
by using disabled Warehouse. - Roadblocks now block Granary exits.
- Fixed bath house construction image being aligned improperly.
- Fixed visual bug of sentry walking under instead of on a bridge.
- Market boys and caravan followers no longer disappear when the market
lady/caravan leader steps on the bridge. - Desirability bonus granted by houses being next to the water is now updated
when the house changes its size.