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模组名称:HyperdimensionalTech(超维科技)
作者:Imgood
模组描述: HyperdimensionalTech 是一个以超维度科技为主题的模组。背景设定在一个多维度的宇宙中,通过使用多维度科技来获取和加工资源。
模组中各种终极科技主要来源:某个维度里存在着具备极高科技水平的硅基生物原住民,他们实现了真正意义上的机械飞升,所有原住民都汇聚成了一个整体意识。在文明的发展过程中,他们不断复制自身,掌握了空间压缩技术、反物质产能技术、零点能发电技术、质量湮灭发电技术等先进技术。他们成功避免了宇宙的最终归宿——大热寂,并通过空间压缩技术将维度内的所有空间压缩到奇点级的密度,填充在机械体内。
玩家需要做的:在GTNH世界中,开发出机器,从多元维度中挖掘出物质。例如,在机械维度中可以挖掘出机械奇点并将其解压,以此获取GTNH世界中任意阶段的机械部件、芯片、处理器、AE存储元件等。
模组中不仅包含机械维度,还设想了许多其他奇特的空想维度。例如:

美食维度:这个维度充满了各种美食资源,玩家可以采集美食资源。

植物维度:充满巨大奇异植物的维度,玩家可以在这里收集到稀有的生命资源。这个维度中的植物具有自我修复和繁殖的能力,玩家可以在这获取无限的生物资源。

机械维度:完全由高科技建筑和装置组成的维度,玩家可以在这里找到先进的科技资源和组件。这些资源可以用于提升现有机器的效率,或者制造出全新的高科技设备。

超维空间:所有维度与维度之间的边缘领域,是一个真实可以进入的世界,世界构造为正方形分形结构,特定机器只有在此维度才能工作。

目标: 模组旨在简化后期材料的复杂合成工序。通常,一个AE下单可能涉及几十甚至上百上千的工序,该模组希望将这些工序简化为几个步骤,从而减少服务器或客户端的性能占用。此外,模组中的机器设计非常独特,通常是巨大的且具有炫酷科幻外观,以满足建筑审美需求。模组可能会通过Mixin对GTNH原版内容进行改动,增加一些额外的建筑方块用于机器结构,并计划增加多种方块变种来支持斜坡的CTM(伪)。

作者留言: 我很高兴大家能在我的模组中添加新内容。我在开发这个模组时也学习了其他模组的代码(如TST、Chisel等)。在添加你的内容前,请确保你的设计符合模组的初衷。如果你的机器结构不符合本模组的审美设计,那肯定是不允许的。我可以为你重新设计结构。

注:目前本模组正在缓慢开发中,机器等合成配方尚未添加。 模组预览:
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一部分机器特效预览:
https://github.com/ImgoodWK/Hyperdimensional-Tech/assets/62410956/f022336f-ba32-4ce1-b5a5-a15120b719c1
目前开发完成内容(中文介绍): https://www.bilibili.com/video/BV1fRWQe8EPf/?buvid=XUCDBA0C1FE2597A7D9B95AAE64B45149FC3C&is_story_h5=false&mid=LE7JC%2FDhstu6NzviiaI8Mw%3D%3D&plat_id=147&share_from=ugc&share_medium=android&share_plat=android&share_session_id=9e34b73e-3066-409c-8fa8-630420e07334&share_source=QQ&share_tag=s_i&timestamp=1724657344&unique_k=q9ioyzT&up_id=10677152

计划中的开发内容:
1、奇点解压器:发电设备,用以解压超维度谐振演变器生产的奇点。
2、超维度谐振演变器:挖掘多元维度的奇点。
3、添加某些带有CTM的方块的变种方块,用以支持在斜坡的伪CTM。
4、矿石工厂:代替复杂矿物处理产线的机器,输入原料直接输出产物和副产物(会有增产机制)。

注:目前本模组正在缓慢开发中,机器等合成配方尚未添加。 模组预览: Mod Name: HyperdimensionalTech
Author: Imgood

Module Description:
HyperdimensionalTech is a module themed around hyperdimensional technology. Set in a multidimensional universe, it utilizes hyperdimensional technology to acquire and process resources.

Sources of Various Ultimate Technologies in the Module:
In a certain dimension, there exist silicon-based indigenous beings with extremely high technological levels. They have achieved true mechanical ascension, merging all inhabitants into a unified consciousness. Throughout their civilization’s development, they continuously replicated themselves, mastering technologies such as space compression, antimatter production, zero-point energy generation, and mass annihilation power generation. They successfully avoided the universe’s ultimate fate—the heat death—and used space compression technology to compress all the dimension’s space into singularity-level density, filling it within mechanical bodies.

What Players Need to Do:
In the GTNH world, players need to develop machines to extract materials from multiple dimensions. For example, in the Mechanical Dimension, players can excavate mechanical singularities and decompress them to obtain mechanical components, chips, processors, AE storage elements, etc., for any stage of the GTNH world.

The module not only includes the Mechanical Dimension but also envisions many other fantastical dimensions, such as:

Gourmet Dimension: This dimension is filled with various food resources that players can gather.

Plant Dimension: A dimension filled with giant exotic plants, where players can collect rare life resources. The plants in this dimension have self-repair and reproduction abilities, allowing players to obtain infinite biological resources.

Mechanical Dimension: A dimension entirely composed of high-tech buildings and devices, where players can find advanced technological resources and components. These resources can be used to enhance the efficiency of existing machines or to create entirely new high-tech equipment.

Hyperdimensional Space: The boundary area between all dimensions, a truly accessible world constructed in a square fractal structure. Specific machines can only operate in this dimension.

Objective:
The module aims to simplify the complex synthesis processes of late-game materials. Typically, an AE order might involve dozens or even hundreds of steps; this module hopes to reduce these steps to a few, thereby decreasing server or client performance usage. Additionally, the machines in the module are uniquely designed, usually large with a cool sci-fi appearance, meeting architectural aesthetic needs. The module may make changes to GTNH vanilla content via Mixin, adding extra building blocks for machine structures and planning to introduce various block variants to support slope CTM (pseudo).

Author’s Note:
I am delighted for everyone to add new content to my module. I also learned from the codes of other modules (such as TST, Chisel) while developing this one. Before adding your content, please ensure your design aligns with the module’s original intent. If your machine structure does not match the aesthetic design of this module, it will not be allowed. I can redesign the structure for you.

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