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New Crowdin updates #249

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90 changes: 79 additions & 11 deletions Resources/Lang/en_US.json
Original file line number Diff line number Diff line change
Expand Up @@ -1911,6 +1911,7 @@
"DeathReason.Echoed": "Echoed",
"DeathReason.Dragged": "Dragged",
"DeathReason.Mauled": "Mauled",
"DeathReason.WipedOut": "Wiped Out",
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
Expand Down Expand Up @@ -4285,6 +4286,13 @@
"GuessBackstabber": "You cannot guess a revealed Backstabber.",
"HideResults": "Hide Results",
"ShowResults": "Show Results",
"Wiper": "Wiper",
"WiperInfo": "Wipe Out Rooms",
"WiperInfoLong": "(Impostors):\\nAs the Wiper, you can wipe out a room by using pet/unshift/vanish. This will kill everyone in that room. (Even other impostors, depending on the settings.)\\nYou cannot kill normally.\\nYou cannot use your ability during sabotages.",
"Wiper.KillOtherImpostors": "Wiping Out a Room Kills Other <#ff1919>Impostors</color>",
"Wiper.CannotUseAbilityDuringSabotage": "You cannot use your ability during sabotages",
"Wiper.MustBeInRoomToUseAbility": "You must be in a room to use your ability",
"Wiper.CurrentRoom": "<#00ffa5>Current Room:</color> <b>{0}</b>",
"Curser": "Curser",
"CurserInfo": "Make Others' Life Worse",
"CurserInfoLong": "(Neutrals):\\nAs the Curser, when you use your kill button on someone, you can single click on them to reveal their alignment, and double click to give them one of the following effects:<size=80%>\\n- -1 ability use\\n- +1 harmful add-on\\n- permanent low vision\\n- permanent low speed</size>\\nYou win if crewmates lose.",
Expand Down Expand Up @@ -4592,6 +4600,13 @@
"Grappler": "Grappler",
"GrapplerInfo": "Prevent kills and pull players towards you",
"GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
"GameModeTutorial.SoloKombat": "<size=90%>The current game mode is <#f55252>Solo PVP</color>.</size>\\n<size=80%>Use your kill button to damage others. If someone's HP goes below 0,\\nthey get teleported outside the map for some time, then respawn.\\nWhen you kill someone, you get a small buff and 1 point.\\nThe person with the most points at the end of the time limit wins!</size>",
"GameModeTutorial.FFA": "<size=90%>The current game mode is <#00ffff>Free For All (FFA)</color>.</size>\\n<size=80%>Everyone can kill. Be the last one alive to win!\\nWhen you kill someone, you get a random buff or debuff.</size>",
"GameModeTutorial.HotPotato": "<size=90%>The current game mode is <#e8cd46>Hot Potato</color>.</size>\\n<size=80%>The person with a black name holds the hot potato.\\nThey can pass it to someone by going near them.\\nThe previous holder's name is colored in cyan, they cannot regain\\nthe hot potato until someone else got it, unless only 2 players remain.\\nWhen the time limit ends, the holder of the hot potato dies, and the timer resets,\\nthe hot potato is assigned to a random player. Be the last player alive to win!</size>",
"GameModeTutorial.HideAndSeek": "<size=90%>The current game mode is <#345eeb>Hide And Seek (Modded)</color>.</size>\\n<size=80%>Seekers must kill all hiders to win,\\nhiders must complete tasks to lower the timer.\\nIf the time limit ends, hiders win.</size>",
"GameModeTutorial.Speedrun": "<size=90%>The current game mode is <#800080>Speedrun</color>.</size>\\n<size=80%>Complete all tasks to gain the kill button, then kill everyone to win.\\nYou must do a task or kill within your time limit, else you suicide.</size>",
"GameModeTutorial.CaptureTheFlag": "<size=90%>The current game mode is <#1313c2>Capture The Flag</color>.</size>\\n<size=80%>Get to the base of the enemy team and press Vanish to pick up their flag.\\nBring it back to your own base for your team to win.\\nPress Kill on someone to tag them, this will get rid of that player temporarily or permanently.</size>",
"GameModeTutorial.NaturalDisasters": "<size=90%>The current game mode is <#03fc4a>Natural Disasters</color>.</size>\\n<size=80%>Various disasters will constantly spawn on the map.\\nSome kill you instantly, some just debuff you temporarily.\\nBe the last player alive to win!</size>",
"GameModeListTitle": "Game Modes",
"ModeStandard": "Gamemode: Standard",
"FFA": "Free For All",
Expand Down Expand Up @@ -4671,7 +4686,7 @@
"MoveAndStop_Event_FrozenTimers": "Frozen Timers",
"MoveAndStop_Event_VentAccess": "Vent Access",
"MoveAndStop_Event_CommsSabotage": "Comms Sabotage",
"Tasker": "Tasker",
"Tasker": "STOP AND GO",
"TaskerInfo": "FINISH TASKS FIRST TO WIN",
"TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
"HotPotato": "HOT POTATO",
Expand All @@ -4684,7 +4699,7 @@
"HotPotato_HoldingNotify": "<#ffff00><size=2>You hold the Hot Potato! Pass it or die!</size></color>",
"SurvivedTimePrefix": "Survived",
"SurvivedUntilTheEnd": "Until The End",
"Potato": "Player",
"Potato": "HOT POTATO",
"PotatoInfo": "AVOID HAVING THE HOT POTATO",
"PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
"Speedrun": "SPEEDRUN",
Expand All @@ -4698,7 +4713,7 @@
"Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time:</color> <#ffffff>{4}s</color>\\n<size=70%><#888888>Alive players: <#ffffff>{1}</color>/{2}</color>\\n<size=80%><#00ffa5>Finish your <#ffff00>{0}</color> remaining tasks</color>\\n<size=70%><#ffab1b><#ffffff>{3}</color> players can kill</color></size></size></size>",
"Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!</color>",
"Speedrun_KillingPlayer": "<#ff1919>KILLING</color>",
"Runner": "Speedrunner",
"Runner": "SPEEDRUN",
"RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
"RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
"CaptureTheFlag": "CAPTURE THE FLAG",
Expand All @@ -4725,7 +4740,8 @@
"CTF_RoundsToPlay": "Rounds to Play",
"CTF_PointsToWin": "Points to Win",
"CTF_TimeLimit": "Time Limit",
"CTFPlayer": "Capture The Flag",
"CTF_FlagPickupRange": "Flag Pickup Range",
"CTFPlayer": "CAPTURE THE FLAG",
"CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
"CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
"CTF_FlagTaken": "The enemy took your flag!",
Expand Down Expand Up @@ -4777,7 +4793,7 @@
"CollapsedBuildings": "<#00ffa5>Collapsed Buildings:</color> {0}",
"OngoingThunderstorm": "<#ffff44>⚠ Ongoing Thunderstorm ⚠</color>",
"SurvivalTime": "Survived {0}s",
"NDPlayer": "Natural Disasters",
"NDPlayer": "NATURAL DISASTERS",
"NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
"NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
"RoomRush": "ROOM RUSH",
Expand All @@ -4793,17 +4809,69 @@
"RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "Don't Kill Players Outside the Room When the Time Runs Out",
"RR_WinByPointsInsteadOfDeaths": "Instead of deaths, count the places each time in points and the first player to get a certain amount of points wins",
"RR_PointsToWin": "Points to Win",
"RR_Tutorial_1": "<#ffab1b><size=80%>Tutorial</size></color>\\nHello! Welcome to Room Rush!\\n",
"RR_Tutorial_2": "The goal of this gamemode is to get to the room you see under your name as fast as possible.",
"RR_Tutorial_3": "When the first two players enter the correct room, the time limit is set to a few seconds.",
"RR_Tutorial_4": "If you are last to or don't get to the room in time, you die.\\nGood luck!",
"RR_Tutorial_Basics": "The current game mode is <#ffab1b>Room Rush</color>.\\n<size=90%>The goal is to get to the specified rooms as fast as possible.</size>",
"RR_Tutorial_RoomIndication_ArrowAndName": "<size=90%>Both the name of the room and an arrow\\npointing to it are displayed below your name.</size>",
"RR_Tutorial_RoomIndication_ArrowOnly": "<size=90%>An arrow pointing to the room is displayed below your name.</size>",
"RR_Tutorial_RoomIndication_NameOnly": "<size=90%>The name of the room is displayed below your name.</size>",
"RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "<size=90%>When 2 players enter the correct room,\\nthe time limit is set to <#ffff44>{0}</color> seconds.</size>",
"RR_Tutorial_TimeLimitDeath": "<size=90%>If you don't get to the correct room within the time limit, you die.</size>",
"RR_Tutorial_LastDeath": "<size=90%>If you are last to get to the correct room, you die.</size>",
"RR_Tutorial_DontMoveOutOfRoom": "<size=90%>After you get to the correct room, don't move out of it!</size>",
"RR_Tutorial_Venting": "<size=90%>Every player can vent <#ffff44>{0}</color> times.</size>",
"RR_Tutorial_PointsSystem": "<size=90%>When you get to the correct room, you get points.\\nThe sooner you get there, the more points you get.</size>",
"RR_Tutorial_TimeLimitLastPoints": "<size=90%>If you are last to or don't get to the correct\\nroom within the time limit, you get teleported\\nto a player who did and don't get any points.</size>",
"RR_Tutorial_PointsToWin": "<size=90%>The first player to reach <#ffff44>{0}</color> points wins.</size>",
"RR_VentsRemaining": "<size=80%>Remaining vent uses: {0}</size>",
"RR_YouWereLast": "<#ff1919>You were the last to get to the room</color>",
"RR_ReadyQM": "Ready?",
"RR_ReadyQM": "Ready?\\nStarting in <#ffff44>{0}</color>",
"RR_Points": "Points: {0}/{1}",
"RRPlayer": "Room Rush",
"RR_Tie": "<size=80%><#00a5ff>In tie with {0}\\nWaiting for the tie to break....</color></size>",
"RRPlayer": "ROOM RUSH",
"RRPlayerInfo": "GET TO THE ROOM ASAP",
"RRPlayerInfoLong": "GET TO THE ROOM ASAP",
"KingOfTheZones": "KING OF THE ZONES",
"ModeKingOfTheZones": "Gamemode: King Of The Zones",
"ModeDescribe.KingOfTheZones": "In the King Of The Zones gamemode, players are split into teams. Some rooms on the map represent a zone. If a team has more players in a room than all other teams, they control the zone. Every second, each team gets 1 point for each zone controlled. Gain as many points as possible, since the team with the highest score wins!\\n\\nPlayers can tag others using the kill button. Tagged players are teleported outside of the map for a few seconds, then teleport back.\\n\\nDepending on the settings, zones may move during the game. If so, this will be indicated by a timer. When a zone moves, it may have a downtime. This is the case if the timer is gray.",
"KingOfTheZones.NumTeams": "Number of Teams",
"KingOfTheZones.NumZones": "Number of Zones",
"KingOfTheZones.ZonesMove": "Zones Move",
"KingOfTheZones.ZoneMoveTime": "Zones Move Every",
"KingOfTheZones.AllZonesMoveAtOnce": "All Zones Move At Once (if disabled, there will be an equal gap between zone movements)",
"KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
"KingOfTheZones.RespawnTime": "Respawn Time",
"KingOfTheZones.TagCooldown": "Tag Cooldown",
"KingOfTheZones.GameEndsByPoints": "Game Ends If a Team Gets to a Certain Amount of Points",
"KingOfTheZones.PointsToWin": "Points to Win",
"KingOfTheZones.GameEndsByTimeLimit": "Game Ends After a Certain Time",
"KingOfTheZones.MaxGameLength": "Maximum Game Length",
"KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>You are in the </color>Red Team",
"KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>You are in the </color>Blue Team",
"KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>You are in the </color>Green Team",
"KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>You are in the </color>Yellow Team",
"KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones</color>!\\n<size=90%>We're playing in <#ffff44>{0}</color> teams and with <#ffff44>{1}</color> zones.\\nTag cooldown is <#ffff44>{2}</color> seconds, respawn time is <#ffff44>{3}</color> seconds.</size>\\nGood luck and have fun!",
"KOTZ.Notify.Tutorial.Basics": "The current game mode is <#ff0000>King Of The Zones</color>.\\n<size=90%>Players are split into <#ffff44>{0}</color> teams.\\nSome rooms on the map represent a zone. There are <#ffff44>{1}</color> zones.\\nIf a team has more players in a room than\\nall other teams, they control the zone.\\nEvery second, each team gets 1 point for each zone controlled.</size>",
"KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "<size=90%>When a team reaches <#ffff44>{0}</color> points, the game ends and that team wins.\\n<size=70%>If 2 or more teams reach the goal at the same time,\\nthe game waits for the tie to be broken.</size></size>",
"KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "<size=90%>After <#ffff44>{0} minutes and {1} seconds</color>, the team with the most points wins.\\n<size=70%>If there's a tie, the game waits for the tie to be broken.</size></size>",
"KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "<size=90%>The game can end in 2 ways:\\n1. a team reaches <#ffff44>{0}</color> points\\n2. <#ffff44>{1} minutes and {2} seconds</color> pass by.\\nAfter ensuring there isn't a tie, the team with the most points wins.</size>",
"KOTZ.Notify.Tutorial.Tagging": "<size=90%>Players can tag others using the kill button with a <#ffff44>{0}</color> second cooldown.\\nTagged players are teleported outside of the map\\nfor <#ffff44>{1}</color> seconds, then teleport back.</size>",
"KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "<size=90%>Every <#ffff44>{0}</color> seconds, all zones will move to a different room.\\nThis will be indicated by a timer next to the name of each room.</size>",
"KOTZ.Notify.Tutorial.ZonesMoving.Separately": "<size=90%>Every <#ffff44>{0}</color> seconds, a zone will move to a different room.\\nThis will be indicated by a timer next to the name of each room.</size>",
"KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "<size=90%>After a zone has moved, it stays neutral for <#ffff44>{0}</color> seconds,\\nmeaning no teams can have majority in it.\\nIf the timer next to the name of a zone is gray,\\nit means the zone has downtime.</size>",
"KOTZ.SuffixHelp.Zones.Single": "<size=80%>Zone: </size>",
"KOTZ.SuffixHelp.Zones.Plural": "<size=80%>Zones: </size>",
"KOTZ.SuffixHelp.Points": "<size=80%>Points: </size>",
"KOTZ.SuffixHelp.GameEndTimer": "<size=80%>Game End Timer: </size>",
"KOTZ.Suffix.RespawnTime": "<#ff0000>DEAD</color> <#888888>-</color> RESPAWNING IN <#ffff44>{0}</color>",
"KOTZ.Suffix.PointsToWin": "First to <#ffff44>{0}</color> points wins",
"KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
"KOTZ.EndScreen.Winner.Red": "The Red Team wins!",
"KOTZ.EndScreen.Winner.Blue": "The Blue Team wins!",
"KOTZ.EndScreen.Winner.Green": "The Green Team wins!",
"KOTZ.EndScreen.Winner.Yellow": "The Yellow Team wins!",
"KOTZ.EndScreen.Statistics": "Points: <#ffff44>{0}</color>",
"KOTZPlayer": "KING OF THE ZONES",
"KOTZPlayerInfo": "CONTROL ZONES TO WIN",
"KOTZPlayerInfoLong": "CONTROL ZONES TO WIN",
"DoingTasksIsPointlessInThisGameMode": "Look, I see that you're a very diligent crewmate, but....\\nDoing tasks is completely pointless in this game mode",
"AllInOne": "ALL IN ONE",
"ModeAllInOne": "Gamemode: All In One",
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